mirror of
https://github.com/Foundryborne/daggerheart.git
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* Added support for adversary actor sizes * . * . * Finished token implementation * Fixed token-config * Updated SRD adversaries * . * Added size to Beastform tokenData * Fixed sizing for evolved beastforms * Beastform compendium update * .
99 lines
4 KiB
JavaScript
99 lines
4 KiB
JavaScript
import { updateActorTokens } from '../../helpers/utils.mjs';
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import BaseEffect from './baseEffect.mjs';
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export default class BeastformEffect extends BaseEffect {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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characterTokenData: new fields.SchemaField({
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usesDynamicToken: new fields.BooleanField({ initial: false }),
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tokenImg: new fields.FilePathField({
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categories: ['IMAGE'],
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base64: false,
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nullable: true,
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wildcard: true
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}),
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tokenRingImg: new fields.FilePathField({
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initial: 'icons/svg/mystery-man.svg',
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categories: ['IMAGE'],
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base64: false
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}),
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tokenSize: new fields.SchemaField({
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height: new fields.NumberField({ integer: false, nullable: true }),
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width: new fields.NumberField({ integer: false, nullable: true })
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})
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}),
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advantageOn: new fields.ArrayField(new fields.StringField()),
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featureIds: new fields.ArrayField(new fields.StringField()),
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effectIds: new fields.ArrayField(new fields.StringField())
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};
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}
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/** @inheritDoc */
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static migrateData(source) {
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if (!source.characterTokenData.tokenSize.height) source.characterTokenData.tokenSize.height = 1;
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if (!source.characterTokenData.tokenSize.width) source.characterTokenData.tokenSize.width = 1;
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return super.migrateData(source);
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}
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async _onCreate(_data, _options, userId) {
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if (userId !== game.user.id) return;
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if (this.parent.parent?.type === 'character') {
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this.parent.parent.system.primaryWeapon?.update?.({ 'system.equipped': false });
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this.parent.parent.system.secondaryWeapon?.update?.({ 'system.equipped': false });
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}
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}
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async _preDelete() {
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if (this.parent.parent.type === 'character') {
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const baseUpdate = {
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height: this.characterTokenData.tokenSize.height,
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width: this.characterTokenData.tokenSize.width
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};
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const update = {
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...baseUpdate,
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texture: {
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src: this.characterTokenData.tokenImg
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},
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ring: {
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enabled: this.characterTokenData.usesDynamicToken,
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subject: {
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texture: this.characterTokenData.tokenRingImg
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}
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}
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};
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const updateToken = token => {
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const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
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token.object.scene.grid,
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{ x: token.x, y: token.y, elevation: token.elevation },
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baseUpdate.width,
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baseUpdate.height
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);
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return {
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...baseUpdate,
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x,
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y,
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'texture': {
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enabled: this.characterTokenData.usesDynamicToken,
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src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
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},
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'ring': {
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subject: {
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texture:
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token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg
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}
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},
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'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null }
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};
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};
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await updateActorTokens(this.parent.parent, update, updateToken);
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await this.parent.parent.deleteEmbeddedDocuments('Item', this.featureIds);
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await this.parent.parent.deleteEmbeddedDocuments('ActiveEffect', this.effectIds);
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}
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}
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}
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