daggerheart/templates/sheets/actors/character/header.hbs
joaquinpereyra98 87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00

120 lines
No EOL
6.2 KiB
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4<header class="character-header-sheet">
<line-div></line-div>
<div class="name-row">
<h1 class='actor-name'>
<input
type='text'
name='name'
value='{{document.name}}'
placeholder='Actor Name'
/>
</h1>
<div class='level-div'>
<h3 class='label'>
{{#if (or document.system.needsCharacterSetup document.system.levelData.canLevelUp)}}
<button
type="button"
class="level-button glow" data-tooltip="{{#if document.system.needsCharacterSetup}}{{localize "DAGGERHEART.Sheets.PC.CharacterSetup"}}{{else}}{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}{{/if}}"
data-action="levelManagement"
>
<i class="fa-solid fa-triangle-exclamation"></i>
</button>
{{/if}}
{{localize 'DAGGERHEART.GENERAL.level'}}
<input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} />
</h3>
</div>
</div>
<div class="character-details">
<div>
{{#if document.system.class.value}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.class.value.id}}">{{document.system.class.value.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.classes">{{localize 'TYPES.Item.class'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.class.subclass}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.class.subclass.id}}">{{document.system.class.subclass.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.subclass">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.community}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.community.id}}">{{document.system.community.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.community">{{localize 'TYPES.Item.community'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.ancestry}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.ancestry.id}}">{{document.system.ancestry.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.ancestry">{{localize 'TYPES.Item.ancestry'}}</span>
{{/if}}
</div>
{{#if document.system.multiclass.value}}
<div class="multiclass">
{{#if document.system.multiclass.value}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.multiclass.value.id}}">{{document.system.multiclass.value.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.classes">{{localize 'DAGGERHEART.GENERAL.multiclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.multiclass.subclass}}
<span data-action="editDoc" data-type="Item" data-doc-id="{{document.system.multiclass.subclass.id}}">{{document.system.multiclass.subclass.name}}</span>
{{else}}
<span data-action="openPack" data-key="daggerheart.subclass">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
</div>
{{/if}}
</div>
<div class="character-row">
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times document.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-value="{{add this 1}}">
{{#if (gte ../document.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
<div class="character-traits">
{{#each this.attributes as |attribute key|}}
<div class="trait" data-tooltip="{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.total}}">
<div class="trait-name">
<span>{{localize (concat 'DAGGERHEART.CONFIG.Traits.' key '.short')}}</span>
{{#if attribute.tierMarked}}
<i class='fa-solid fa-circle'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</div>
<div class="trait-value">
{{#if (gt attribute.total 0)}}
<span>+{{attribute.total}}</span>
{{else}}
<span>{{attribute.total}}</span>
{{/if}}
</div>
</div>
{{/each}}
</div>
{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</header>