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* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * .
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1.5 KiB
Handlebars
15 lines
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1.5 KiB
Handlebars
<section
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class="tab {{this.tabs.effect.cssClass}}"
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data-group="primary"
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data-tab="effect"
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>
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{{#if fields.roll}}{{> 'systems/daggerheart/templates/actionTypes/roll.hbs' fields=fields.roll.fields source=source.roll}}{{/if}}
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{{#if fields.save}}{{> 'systems/daggerheart/templates/actionTypes/save.hbs' fields=fields.save.fields source=source.save}}{{/if}}
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{{#if fields.damage}}{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=fields.damage.fields.parts.element.fields source=source.damage baseFields=fields.damage.fields }}{{/if}}
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{{#if fields.macro}}{{> 'systems/daggerheart/templates/actionTypes/macro.hbs' fields=fields.macro source=source.macro}}{{/if}}
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{{#if fields.effects}}{{> 'systems/daggerheart/templates/actionTypes/effect.hbs' fields=fields.effects.element.fields source=source.effects}}{{/if}}
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{{#if fields.beastform}}{{> 'systems/daggerheart/templates/actionTypes/beastform.hbs' fields=fields.beastform.fields source=source.beastform}}{{/if}}
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{{#if fields.summon}}{{> 'systems/daggerheart/templates/actionTypes/summon.hbs' fields=fields.summon.element.fields source=source.summon}}{{/if}}
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{{#if fields.countdown}}{{> 'systems/daggerheart/templates/actionTypes/countdown.hbs' fields=fields.countdown.element.fields source=source.countdown}}{{/if}}
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{{#if fields.transform}}{{> 'systems/daggerheart/templates/actionTypes/transform.hbs' fields=fields.transform.fields source=source.transform}}{{/if}}
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</section> |