mirror of
https://github.com/Foundryborne/daggerheart.git
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* Set up DhLevelTier datamodel * Added Levelup data model and started at the render * Fixed data handling in the LevelUp view * Added back the save function * Finalised levelup selections and propagating to PC * Added level advancement selection data * Added DomainCard selection * Css merge commit * Added PC level/delevel benefits of leveling up * Fixed sticky previous selections on continous leveling * Fixed up Summary. Fixed multiclass/subclass blocking on selection * Removed unused level.hbs * Fixed attribute base for PC * Improved naming of attribute properties * Renamed/structured resources/evasion/proficiency * Improved trait marking * Rework to level up once at a time * Added markers * Removed tabs when in Summary * Fixed multilevel buttons * Improved multiclass/subclass recognition * Fixed tagify error on selection * Review fixes
49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
export const menu = {
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Automation: {
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Name: 'GameSettingsAutomation',
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Icon: 'fa-solid fa-robot'
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},
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Homebrew: {
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Name: 'GameSettingsHomebrew',
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Icon: 'fa-solid fa-flask-vial'
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},
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Range: {
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Name: 'GameSettingsRange',
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Icon: 'fa-solid fa-ruler'
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},
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VariantRules: {
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Name: 'GameSettingsVariantrules',
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Icon: 'fa-solid fa-scale-balanced'
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}
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};
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export const gameSettings = {
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Automation: {
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Hope: 'AutomationHope',
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ActionPoints: 'AutomationActionPoints'
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},
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Resources: {
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Fear: 'ResourcesFear',
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MaxFear: 'ResourcesMaxFear',
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DisplayFear: 'DisplayFear'
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},
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General: {
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AbilityArray: 'AbilityArray',
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RangeMeasurement: 'RangeMeasurement'
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},
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DualityRollColor: 'DualityRollColor',
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LevelTiers: 'LevelTiers',
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appearance: 'Appearance',
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variantRules: 'VariantRules'
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};
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export const DualityRollColor = {
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colorful: {
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value: 0,
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
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},
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normal: {
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value: 1,
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label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
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}
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};
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