mirror of
https://github.com/Foundryborne/daggerheart.git
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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
115 lines
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6.2 KiB
Handlebars
115 lines
No EOL
6.2 KiB
Handlebars
<section
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class='tab {{tabs.selections.cssClass}} {{tabs.selections.id}}'
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data-tab='{{tabs.selections.id}}'
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data-group='{{tabs.selections.group}}'
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>
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<div class="section-container levelup-selections-container">
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{{#if (gt this.newExperiences.length 0)}}
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<div>
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<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.newExperiences"}}</h3>
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<div class="achievement-experience-cards">
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{{#each this.newExperiences}}
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<div class="achievement-experience-card">
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<div class="flexrow">
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<input type="text" name="{{concat "levelup.levels." this.level ".achievements.experiences." this.key ".name"}}" value="{{this.name}}" placeholder="{{localize "DAGGERHEART.Application.LevelUp.summary.experiencePlaceholder"}}" />
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<div class="flex0">{{signedNumber this.modifier}}</div>
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</div>
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<div class="achievement-experience-marker">
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{{#if this.name}}<i class="fa-solid fa-check"></i>{{/if}}
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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{{/if}}
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{{#if this.traits.active}}
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<div>
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<h3 class="levelup-selections-title">
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<div>{{localize "DAGGERHEART.Application.LevelUp.summary.traits"}}</div>
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<div>{{this.traits.progress.selected}}/{{this.traits.progress.max}}</div>
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</h3>
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<input type="text" class="levelup-trait-increases" value="{{this.traits.values}}" />
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</div>
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{{/if}}
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{{#if this.experienceIncreases.active}}
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<div>
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<h3 class="levelup-selections-title">
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<div>{{localize "DAGGERHEART.Application.LevelUp.summary.experienceIncreases"}}</div>
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<div>{{this.experienceIncreases.progress.selected}}/{{this.experienceIncreases.progress.max}}</div>
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</h3>
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<input type="text" class="levelup-experience-increases" value="{{this.experienceIncreases.values}}" />
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</div>
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{{/if}}
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{{#if (gt this.domainCards.length 0)}}
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<div>
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<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.domainCards"}}</h3>
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<div class="levelup-card-selection domain-cards">
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{{#each this.domainCards}}
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{{#> "systems/daggerheart/templates/components/card-preview.hbs" this }}
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{{#each this.emptySubtexts}}
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<div>{{this}}</div>
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{{/each}}
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{{/"systems/daggerheart/templates/components/card-preview.hbs"}}
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{{/each}}
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</div>
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</div>
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{{/if}}
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{{#if (gt this.subclassCards.length 0)}}
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<div>
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<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.subclass"}}</h3>
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<div class="levelup-card-selection subclass-cards">
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{{#each this.subclassCards}}
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{{> "systems/daggerheart/templates/views/levelup/parts/selectable-card-preview.hbs" img=this.img header=this.featureLabel name=this.name path=this.path selected=this.selected uuid=this.uuid isMulticlass=this.isMulticlass featureState=this.featureState disabled=this.disabled }}
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{{/each}}
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</div>
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</div>
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{{/if}}
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{{#if this.multiclass}}
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<div>
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<h3>{{localize "DAGGERHEART.Application.LevelUp.summary.multiclass"}}</h3>
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<div class="levelup-card-selection multiclass-cards" data-path="{{this.multiclass.path}}" data-tier="{{this.multiclass.tier}}" data-min-cost="{{this.multiclass.minCost}}" data-amount="{{this.multiclass.amount}}" data-value="{{this.multiclass.value}}" data-type="{{this.multiclass.type}}">
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{{#> "systems/daggerheart/templates/components/card-preview.hbs" this.multiclass }}
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{{this.multiclass.emptySubtext}}
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{{/"systems/daggerheart/templates/components/card-preview.hbs"}}
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<div class="levelup-domains-selection-container">
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{{#each this.multiclass.domains}}
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<div class="levelup-domain-selection-container {{#if this.disabled}}disabled{{/if}}" {{#if (not this.disabled)}}data-action="selectDomain" data-uuid="{{../multiclass.uuid}}" data-domain="{{this.id}}" data-path="{{../multiclass.path}}" {{/if}}>
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<div class="levelup-domain-label">{{localize this.label}}</div>
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<img src="{{this.src}}" />
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{{#if this.selected}}
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<div class="levelup-domain-selected">
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<i class="fa-solid fa-check"></i>
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</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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<div class="levelup-domains-selection-container">
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{{#each this.multiclass.subclasses}}
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<div class="levelup-domain-selection-container {{#if this.disabled}}disabled{{/if}}" {{#if (not this.disabled)}}data-action="selectSubclass" data-uuid="{{../multiclass.uuid}}" data-subclass="{{this.uuid}}" data-path="{{../multiclass.path}}" {{/if}}>
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<div class="levelup-domain-label">{{localize this.name}}</div>
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<img src="{{this.img}}" />
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{{#if this.selected}}
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<div class="levelup-domain-selected">
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<i class="fa-solid fa-check"></i>
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</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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</div>
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</div>
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{{/if}}
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</div>
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</section> |