mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
157 lines
5.7 KiB
JavaScript
157 lines
5.7 KiB
JavaScript
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor, shortrest) {
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super({});
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this.actor = actor;
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this.shortrest = shortrest;
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this.moveData = foundry.utils.deepClone(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves
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);
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this.nrChoices = {
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shortRest: {
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max:
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(shortrest ? this.moveData.shortRest.nrChoices : 0) +
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actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].shortMoves
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},
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longRest: {
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max:
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(!shortrest ? this.moveData.longRest.nrChoices : 0) +
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actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].longMoves
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}
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};
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this.nrChoices.total = { max: this.nrChoices.shortRest.max + this.nrChoices.longRest.max };
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}
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get title() {
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return '';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'downtime'],
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position: { width: 'auto', height: 'auto' },
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actions: {
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selectMove: this.selectMove,
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takeDowntime: this.takeDowntime
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'downtime',
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template: 'systems/daggerheart/templates/dialogs/downtime/downtime.hbs'
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement
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.querySelectorAll('.activity-container')
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.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.title = game.i18n.localize(
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`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
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);
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context.selectedActivity = this.selectedActivity;
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context.moveData = this.moveData;
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context.nrCurrentChoices = Object.values(this.moveData).reduce((acc, category) => {
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acc += Object.values(category.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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return acc;
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}, 0);
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context.nrChoices = {
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...this.nrChoices,
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shortRest: {
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...this.nrChoices.shortRest,
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current: Object.values(this.moveData.shortRest.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0)
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},
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longRest: {
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...this.nrChoices.longRest,
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current: Object.values(this.moveData.longRest.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0)
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}
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};
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context.nrChoices.total = {
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...this.nrChoices.total,
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current: context.nrChoices.shortRest.current + context.nrChoices.longRest.current
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};
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context.shortRestMoves = this.nrChoices.shortRest.max > 0 ? this.moveData.shortRest : null;
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context.longRestMoves = this.nrChoices.longRest.max > 0 ? this.moveData.longRest : null;
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context.disabledDowntime = context.nrChoices.total.current < context.nrChoices.total.max;
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return context;
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}
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static selectMove(_, target) {
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const nrSelected = Object.values(this.moveData[target.dataset.category].moves).reduce(
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(acc, x) => acc + (x.selected ?? 0),
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0
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);
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if (nrSelected === this.nrChoices[target.dataset.category].max) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noMoreMoves'));
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return;
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}
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const move = target.dataset.move;
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this.moveData[target.dataset.category].moves[move].selected = this.moveData[target.dataset.category].moves[move]
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.selected
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? this.moveData[target.dataset.category].moves[move].selected + 1
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: 1;
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this.render();
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}
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deselectMove(event) {
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const button = event.target.closest('.activity-container');
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const move = button.dataset.move;
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this.moveData[button.dataset.category].moves[move].selected = this.moveData[button.dataset.category].moves[move]
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.selected
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? this.moveData[button.dataset.category].moves[move].selected - 1
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: 0;
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this.render();
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}
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static async takeDowntime() {
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const moves = Object.values(this.moveData).flatMap(category => {
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return Object.values(category.moves)
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.filter(x => x.selected)
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.flatMap(move => [...Array(move.selected).keys()].map(_ => move));
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});
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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system: {
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moves: moves,
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actor: this.actor.uuid
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},
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/downtime.hbs',
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{
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title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${this.shortRest ? 'shortRest' : 'longRest'}.title`)}`,
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moves: moves
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}
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)
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});
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cls.create(msg.toObject());
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this.close();
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}
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static async updateData(event, element, formData) {
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this.customActivity = foundry.utils.mergeObject(this.customActivity, formData.object);
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this.render();
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}
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}
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