mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-06-06 21:04:16 +02:00
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).
- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
coerces empty submissions to 0; `refreshConfig()` syncs values to
`CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
83 lines
1.8 KiB
JavaScript
83 lines
1.8 KiB
JavaScript
/**
|
|
* Full custom typing:
|
|
* id
|
|
* initial
|
|
* max
|
|
* reverse
|
|
* label
|
|
* images {
|
|
* full { value, isIcon, noColorFilter }
|
|
* empty { value, isIcon noColorFilter }
|
|
* }
|
|
*/
|
|
|
|
const characterBaseResources = Object.freeze({
|
|
hitPoints: {
|
|
id: 'hitPoints',
|
|
initial: 0,
|
|
max: 0,
|
|
reverse: true,
|
|
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
|
|
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
|
},
|
|
stress: {
|
|
id: 'stress',
|
|
initial: 0,
|
|
max: 6,
|
|
reverse: true,
|
|
label: 'DAGGERHEART.GENERAL.stress'
|
|
},
|
|
hope: {
|
|
id: 'hope',
|
|
initial: 2,
|
|
reverse: false,
|
|
label: 'DAGGERHEART.GENERAL.hope'
|
|
}
|
|
});
|
|
|
|
const adversaryBaseResources = Object.freeze({
|
|
hitPoints: {
|
|
id: 'hitPoints',
|
|
initial: 0,
|
|
max: 0,
|
|
reverse: true,
|
|
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
|
|
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
|
},
|
|
stress: {
|
|
id: 'stress',
|
|
initial: 0,
|
|
max: 0,
|
|
reverse: true,
|
|
label: 'DAGGERHEART.GENERAL.stress'
|
|
}
|
|
});
|
|
|
|
const companionBaseResources = Object.freeze({
|
|
stress: {
|
|
id: 'stress',
|
|
initial: 0,
|
|
max: 3,
|
|
reverse: true,
|
|
label: 'DAGGERHEART.GENERAL.stress'
|
|
}
|
|
});
|
|
|
|
export const character = {
|
|
base: characterBaseResources,
|
|
initialCurrency: { coins: 0, handfuls: 1, bags: 0, chests: 0 },
|
|
custom: {}, // module stuff goes here
|
|
all: { ...characterBaseResources }
|
|
};
|
|
|
|
export const adversary = {
|
|
base: adversaryBaseResources,
|
|
custom: {}, // module stuff goes here
|
|
all: { ...adversaryBaseResources }
|
|
};
|
|
|
|
export const companion = {
|
|
base: companionBaseResources,
|
|
custom: {}, // module stuff goes here
|
|
all: { ...companionBaseResources }
|
|
};
|