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https://github.com/Foundryborne/daggerheart.git
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268 lines
11 KiB
JavaScript
268 lines
11 KiB
JavaScript
import AttachableItem from './attachableItem.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import { armorPriorityKeys } from "../../config/itemConfig.mjs";
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export default class DHWeapon extends AttachableItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.weapon',
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type: 'weapon',
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hasDescription: true,
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isInventoryItem: true,
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hasActions: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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//Testing new armor schema
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armor: new fields.SchemaField({
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value: new fields.NumberField({required: true, integer: true, min: 0, initial: 0}),
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max: new fields.NumberField({ required: true, integer: true, min: 0, initial: 0}),
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priority: new fields.StringField({
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required: true,
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choices: armorPriorityKeys,
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initial: 'weapon'
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}),
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armorResourceToggle: new fields.BooleanField({initial: false})
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}),
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//End
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tier: new fields.NumberField({
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required: true,
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integer: true,
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initial: 1,
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min: 1,
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label: 'DAGGERHEART.GENERAL.Tiers.singular'
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}),
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equipped: new fields.BooleanField({ initial: false }),
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }),
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burden: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.burden,
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initial: 'oneHanded',
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label: 'DAGGERHEART.GENERAL.burden'
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}),
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weaponFeatures: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ITEM.allWeaponFeatures,
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blank: true
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}),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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img: 'icons/skills/melee/blood-slash-foam-red.webp',
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_id: foundry.utils.randomID(),
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baseAction: true,
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chatDisplay: false,
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systemPath: 'attack',
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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trait: 'agility',
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type: 'attack'
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},
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'prof',
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dice: 'd8'
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}
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}
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]
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}
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}
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}),
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rules: new fields.SchemaField({
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attack: new fields.SchemaField({
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roll: new fields.SchemaField({
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trait: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.abilities,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
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})
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})
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})
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})
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};
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}
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/* -------------------------------------------- */
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/**@override */
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static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/battered-axe.svg';
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/* -------------------------------------------- */
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get actionsList() {
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return [this.attack, ...this.actions];
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}
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get customActions() {
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return this.actions.filter(
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action => !this.weaponFeatures.some(feature => feature.actionIds.includes(action.id))
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);
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}
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prepareDerivedData() {
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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const changedWeaponFeatures = changes.system?.weaponFeatures ?? [];
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const removedFeatures = this.weaponFeatures.filter(x => changedWeaponFeatures.every(y => y.value !== x.value));
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if (changes.system?.weaponFeatures) {
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const added = changedWeaponFeatures.filter(x => this.weaponFeatures.every(y => y.value !== x.value));
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const removedEffectsUpdate = [];
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const removedActionsUpdate = [];
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for (let weaponFeature of removedFeatures) {
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removedEffectsUpdate.push(...weaponFeature.effectIds);
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removedActionsUpdate.push(...weaponFeature.actionIds);
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}
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await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
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changes.system.actions = removedActionsUpdate.reduce((acc, id) => {
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acc[`-=${id}`] = null;
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return acc;
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}, {});
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const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
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for (let weaponFeature of added) {
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const featureData = allFeatures[weaponFeature.value];
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if (featureData.effects?.length > 0) {
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const embeddedItems = await this.parent.createEmbeddedDocuments(
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'ActiveEffect',
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featureData.effects.map(effect => ({
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...effect,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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weaponFeature.effectIds = embeddedItems.map(x => x.id);
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}
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const newActions = {};
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if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
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for (let action of featureData.actions) {
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const embeddedEffects = await this.parent.createEmbeddedDocuments(
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'ActiveEffect',
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(action.effects ?? []).map(effect => ({
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...effect,
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transfer: false,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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weaponFeature.effectIds = [
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...(weaponFeature.effectIds ?? []),
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...embeddedEffects.map(x => x.id)
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];
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const cls = game.system.api.models.actions.actionsTypes[action.type];
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const actionId = foundry.utils.randomID();
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newActions[actionId] = new cls(
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{
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...cls.getSourceConfig(this),
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...action,
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type: action.type,
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_id: actionId,
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name: game.i18n.localize(action.name),
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description: game.i18n.localize(action.description),
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effects: embeddedEffects.map(x => ({ _id: x.id })),
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systemPath: 'actions'
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},
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{ parent: this }
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);
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}
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}
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changes.system.actions = newActions;
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weaponFeature.actionIds = Object.keys(newActions);
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}
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}
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const { attack, burden } = this;
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const tags = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
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];
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for (const { value, type } of attack.damage.parts) {
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const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
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if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
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if (type.size > 0) {
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const typeTags = Array.from(type)
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.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
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.join(' | ');
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parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
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}
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tags.push(parts.join(''));
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}
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return tags;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [];
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const { roll, range, damage } = this.attack;
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if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
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if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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for (const { value, type } of damage.parts) {
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const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
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const icons = Array.from(type)
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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if (icons.length === 0) {
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labels.push(str);
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} else {
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labels.push({ value: str, icons });
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}
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}
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return labels;
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}
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get itemFeatures() {
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return this.weaponFeatures;
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}
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}
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