daggerheart/module/data/item/weapon.mjs
2025-12-11 17:10:54 -05:00

268 lines
11 KiB
JavaScript

import AttachableItem from './attachableItem.mjs';
import { ActionField } from '../fields/actionField.mjs';
import { armorPriorityKeys } from "../../config/itemConfig.mjs";
export default class DHWeapon extends AttachableItem {
/** @inheritDoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Item.weapon',
type: 'weapon',
hasDescription: true,
isInventoryItem: true,
hasActions: true
});
}
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
//Testing new armor schema
armor: new fields.SchemaField({
value: new fields.NumberField({required: true, integer: true, min: 0, initial: 0}),
max: new fields.NumberField({ required: true, integer: true, min: 0, initial: 0}),
priority: new fields.StringField({
required: true,
choices: armorPriorityKeys,
initial: 'weapon'
}),
armorResourceToggle: new fields.BooleanField({initial: false})
}),
//End
tier: new fields.NumberField({
required: true,
integer: true,
initial: 1,
min: 1,
label: 'DAGGERHEART.GENERAL.Tiers.singular'
}),
equipped: new fields.BooleanField({ initial: false }),
//SETTINGS
secondary: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }),
burden: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.burden,
initial: 'oneHanded',
label: 'DAGGERHEART.GENERAL.burden'
}),
weaponFeatures: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.allWeaponFeatures,
blank: true
}),
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/skills/melee/blood-slash-foam-red.webp',
_id: foundry.utils.randomID(),
baseAction: true,
chatDisplay: false,
systemPath: 'attack',
type: 'attack',
range: 'melee',
target: {
type: 'any',
amount: 1
},
roll: {
trait: 'agility',
type: 'attack'
},
damage: {
parts: [
{
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
}
]
}
}
}),
rules: new fields.SchemaField({
attack: new fields.SchemaField({
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
})
})
};
}
/* -------------------------------------------- */
/**@override */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/battered-axe.svg';
/* -------------------------------------------- */
get actionsList() {
return [this.attack, ...this.actions];
}
get customActions() {
return this.actions.filter(
action => !this.weaponFeatures.some(feature => feature.actionIds.includes(action.id))
);
}
prepareDerivedData() {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
const changedWeaponFeatures = changes.system?.weaponFeatures ?? [];
const removedFeatures = this.weaponFeatures.filter(x => changedWeaponFeatures.every(y => y.value !== x.value));
if (changes.system?.weaponFeatures) {
const added = changedWeaponFeatures.filter(x => this.weaponFeatures.every(y => y.value !== x.value));
const removedEffectsUpdate = [];
const removedActionsUpdate = [];
for (let weaponFeature of removedFeatures) {
removedEffectsUpdate.push(...weaponFeature.effectIds);
removedActionsUpdate.push(...weaponFeature.actionIds);
}
await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
changes.system.actions = removedActionsUpdate.reduce((acc, id) => {
acc[`-=${id}`] = null;
return acc;
}, {});
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
for (let weaponFeature of added) {
const featureData = allFeatures[weaponFeature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
featureData.effects.map(effect => ({
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
weaponFeature.effectIds = embeddedItems.map(x => x.id);
}
const newActions = {};
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
for (let action of featureData.actions) {
const embeddedEffects = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
(action.effects ?? []).map(effect => ({
...effect,
transfer: false,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
weaponFeature.effectIds = [
...(weaponFeature.effectIds ?? []),
...embeddedEffects.map(x => x.id)
];
const cls = game.system.api.models.actions.actionsTypes[action.type];
const actionId = foundry.utils.randomID();
newActions[actionId] = new cls(
{
...cls.getSourceConfig(this),
...action,
type: action.type,
_id: actionId,
name: game.i18n.localize(action.name),
description: game.i18n.localize(action.description),
effects: embeddedEffects.map(x => ({ _id: x.id })),
systemPath: 'actions'
},
{ parent: this }
);
}
}
changes.system.actions = newActions;
weaponFeature.actionIds = Object.keys(newActions);
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const { attack, burden } = this;
const tags = [
game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
];
for (const { value, type } of attack.damage.parts) {
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
const typeTags = Array.from(type)
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
.join(' | ');
parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
}
tags.push(parts.join(''));
}
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [];
const { roll, range, damage } = this.attack;
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
for (const { value, type } of damage.parts) {
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);
if (icons.length === 0) {
labels.push(str);
} else {
labels.push({ value: str, icons });
}
}
return labels;
}
get itemFeatures() {
return this.weaponFeatures;
}
}