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68 lines
1.8 KiB
JavaScript
68 lines
1.8 KiB
JavaScript
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
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export default function DhFateRollEnricher(match, _options) {
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console.log("match", match);
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const roll = rollCommandToJSON(match[1], match[0]);
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if (!roll) return match[0];
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console.log("roll", roll);
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return getFateMessage(roll.result, roll?.flavor);
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}
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function getFateMessage(roll, flavor) {
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console.log("roll", roll);
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const label = flavor ?? 'Fate';
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const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
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const fateElement = document.createElement('span');
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fateElement.innerHTML = `
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<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
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data-title="${label}"
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data-label="${dataLabel}"
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data-fateType="${roll?.hope ?? roll?.fear ?? 'Hope'}"
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${label}
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</button>
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`;
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return fateElement;
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}
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export const renderFateButton = async event => {
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const button = event.currentTarget,
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target = getCommandTarget({ allowNull: true });
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await enrichedFateRoll(
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{
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target,
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title: button.dataset.title,
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label: button.dataset.label,
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fateType: button.dataset.fateType
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},
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event
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);
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};
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export const enrichedFateRoll = async (
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{ target, title, label, fateType },
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event
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) => {
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const config = {
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event: event ?? {},
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title: title,
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roll: {
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label: label,
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},
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hasRoll: true,
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fateType: fateType
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};
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if (target) {
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await target.diceRoll(config);
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} else {
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// For no target, call FateRoll directly with basic data
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config.data = { experiences: {}, traits: {}, fateType: fateType };
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config.source = { actor: null };
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await CONFIG.Dice.daggerheart.FateRoll.build(config);
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}
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};
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