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https://github.com/Foundryborne/daggerheart.git
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695 lines
25 KiB
JavaScript
695 lines
25 KiB
JavaScript
import DHBaseActorSheet from '../api/base-actor.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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const { TextEditor } = foundry.applications.ux;
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export default class CharacterSheet extends DHBaseActorSheet {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['character'],
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position: { width: 850, height: 800 },
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actions: {
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triggerContextMenu: CharacterSheet.#triggerContextMenu,
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toggleVault: CharacterSheet.#toggleVault,
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rollAttribute: CharacterSheet.#rollAttribute,
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toggleHope: CharacterSheet.#toggleHope,
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toggleLoadoutView: CharacterSheet.#toggleLoadoutView,
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openPack: CharacterSheet.#openPack,
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makeDeathMove: CharacterSheet.#makeDeathMove,
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levelManagement: CharacterSheet.#levelManagement,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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useItem: this.useItem, //TODO Fix this
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useAction: this.useAction,
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toChat: this.toChat
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},
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window: {
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resizable: true
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},
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dragDrop: [],
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contextMenus: [
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{
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handler: CharacterSheet._getContextMenuOptions,
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selector: '[data-item-id]',
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options: {
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parentClassHooks: false,
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fixed: true
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}
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}
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]
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};
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/**@override */
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static PARTS = {
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sidebar: {
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id: 'sidebar',
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template: 'systems/daggerheart/templates/sheets/actors/character/sidebar.hbs'
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},
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets/actors/character/header.hbs'
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},
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features: {
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id: 'features',
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template: 'systems/daggerheart/templates/sheets/actors/character/features.hbs'
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},
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loadout: {
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id: 'loadout',
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template: 'systems/daggerheart/templates/sheets/actors/character/loadout.hbs'
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},
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inventory: {
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id: 'inventory',
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template: 'systems/daggerheart/templates/sheets/actors/character/inventory.hbs'
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},
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biography: {
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id: 'biography',
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template: 'systems/daggerheart/templates/sheets/actors/character/biography.hbs'
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},
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effects: {
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id: 'effects',
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template: 'systems/daggerheart/templates/sheets/actors/character/effects.hbs'
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}
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};
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/* -------------------------------------------- */
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [{ id: 'features' }, { id: 'loadout' }, { id: 'inventory' }, { id: 'biography' }, { id: 'effects' }],
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initial: 'features',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this.element
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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this._createFilterMenus();
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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getItem(element) {
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const listElement = (element.target ?? element).closest('[data-item-id]');
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const itemId = listElement.dataset.itemId;
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switch (listElement.dataset.type) {
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case 'effect':
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return this.document.effects.get(itemId);
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default:
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return this.document.items.get(itemId);
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}
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}
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
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acc[key] = {
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...this.document.system.traits[key],
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name: game.i18n.localize(CONFIG.DH.ACTOR.abilities[key].name),
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verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
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};
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return acc;
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}, {});
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context.inventory = {
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currency: {
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title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
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handfulls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfulls'),
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bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
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chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
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}
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};
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const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
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if (homebrewCurrency.enabled) {
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context.inventory.currency = homebrewCurrency;
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}
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if (context.inventory.length === 0) {
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context.inventory = Array(1).fill(Array(5).fill([]));
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}
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return context;
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}
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/**@inheritdoc */
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'loadout':
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await this._prepareLoadoutContext(context, options);
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break;
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case 'sidebar':
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await this._prepareSidebarContext(context, options);
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break;
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}
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return context;
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}
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async _prepareLoadoutContext(context, _options) {
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context.listView = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
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}
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async _prepareSidebarContext(context, _options) {
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context.isDeath = this.document.system.deathMoveViable;
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}
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/* -------------------------------------------- */
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/* Context Menu */
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/* -------------------------------------------- */
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/**
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* Get the set of ContextMenu options.
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* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
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* @this {CharacterSheet}
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* @protected
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*/
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static _getContextMenuOptions() {
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/**
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* Get the item from the element.
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* @param {HTMLElement} el
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* @returns {foundry.documents.Item?}
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*/
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const getItem = element => {
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const listElement = (element.target ?? element).closest('[data-item-id]');
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const itemId = listElement.dataset.itemId;
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switch (listElement.dataset.type) {
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case 'effect':
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return this.document.effects.get(itemId);
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default:
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return this.document.items.get(itemId);
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}
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};
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return [
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.useItem',
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icon: '<i class="fa-solid fa-burst"></i>',
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condition: el => {
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const item = getItem(el);
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return !['class', 'subclass'].includes(item.type);
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},
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callback: (button, event) => CharacterSheet.useItem.call(this, event, button)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.equip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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return ['weapon', 'armor'].includes(item.type) && !item.system.equipped;
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},
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.unequip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = getItem(el);
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return ['weapon', 'armor'].includes(item.type) && item.system.equipped;
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},
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callback: CharacterSheet.#toggleEquipItem.bind(this)
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toLoadout',
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icon: '<i class="fa-solid fa-arrow-up"></i>',
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condition: el => {
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const item = getItem(el);
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return ['domainCard'].includes(item.type) && item.system.inVault;
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},
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callback: target => getItem(target).update({ 'system.inVault': false })
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.toVault',
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icon: '<i class="fa-solid fa-arrow-down"></i>',
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condition: el => {
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const item = getItem(el);
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return ['domainCard'].includes(item.type) && !item.system.inVault;
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},
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callback: target => getItem(target).update({ 'system.inVault': true })
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},
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{
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name: 'DAGGERHEART.ACTORS.Character.contextMenu.sendToChat',
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icon: '<i class="fa-regular fa-message"></i>',
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callback: CharacterSheet.toChat.bind(this)
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},
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{
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name: 'CONTROLS.CommonEdit',
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icon: '<i class="fa-solid fa-pen-to-square"></i>',
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callback: target => getItem(target).sheet.render({ force: true })
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},
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{
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name: 'CONTROLS.CommonDelete',
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icon: '<i class="fa-solid fa-trash"></i>',
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callback: async el => {
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const item = getItem(el);
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`TYPES.${item.documentName}.${item.type}`),
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name: item.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', {
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name: item.name
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})
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});
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if (!confirmed) return;
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item.delete();
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}
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}
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];
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}
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/* -------------------------------------------- */
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/* Filter Tracking */
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/* -------------------------------------------- */
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/**
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* The currently active search filter.
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* @type {foundry.applications.ux.SearchFilter}
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*/
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#search = {};
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/**
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* The currently active search filter.
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* @type {FilterMenu}
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*/
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#menu = {};
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/**
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* Tracks which item IDs are currently displayed, organized by filter type and section.
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* @type {{
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* inventory: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* loadout: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* }}
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*/
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#filteredItems = {
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inventory: {
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search: new Set(),
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menu: new Set()
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},
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loadout: {
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search: new Set(),
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menu: new Set()
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}
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};
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/* -------------------------------------------- */
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/* Search Inputs */
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/* -------------------------------------------- */
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/**
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* Create and initialize search filter instances for the inventory and loadout sections.
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*
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* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
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* - One for the inventory, which filters items in the inventory grid.
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* - One for the loadout, which filters items in the loadout/card grid.
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* @private
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*/
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_createSearchFilter() {
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//Filters could be a application option if needed
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const filters = [
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{
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key: 'inventory',
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input: 'input[type="search"].search-inventory',
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content: '[data-application-part="inventory"] .items-section',
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callback: this._onSearchFilterInventory.bind(this)
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},
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{
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key: 'loadout',
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input: 'input[type="search"].search-loadout',
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content: '[data-application-part="loadout"] .items-section',
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callback: this._onSearchFilterCard.bind(this)
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}
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];
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for (const { key, input, content, callback } of filters) {
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const filter = new foundry.applications.ux.SearchFilter({
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inputSelector: input,
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contentSelector: content,
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callback
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});
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filter.bind(this.element);
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this.#search[key] = filter;
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}
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}
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/**
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* Handle invetory items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterInventory(event, query, rgx, html) {
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this.#filteredItems.inventory.search.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
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const { menu } = this.#filteredItems.inventory;
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li.hidden = !(menu.has(item.id) && matchesSearch);
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}
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}
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/**
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* Handle card items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterCard(event, query, rgx, html) {
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this.#filteredItems.loadout.search.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.loadout.search.add(item.id);
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const { menu } = this.#filteredItems.loadout;
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li.hidden = !(menu.has(item.id) && matchesSearch);
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}
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}
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/* -------------------------------------------- */
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/* Filter Menus */
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/* -------------------------------------------- */
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_createFilterMenus() {
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//Menus could be a application option if needed
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const menus = [
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{
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key: 'inventory',
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container: '[data-application-part="inventory"]',
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content: '.items-section',
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callback: this._onMenuFilterInventory.bind(this),
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target: '.filter-button',
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filters: FilterMenu.invetoryFilters
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},
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{
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key: 'loadout',
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container: '[data-application-part="loadout"]',
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content: '.items-section',
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callback: this._onMenuFilterLoadout.bind(this),
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target: '.filter-button',
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filters: FilterMenu.cardsFilters
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}
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];
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menus.forEach(m => {
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const container = this.element.querySelector(m.container);
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this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
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contentSelector: m.content
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});
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});
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}
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/**
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* Callback when filters change
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* @param {PointerEvent} event
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* @param {HTMLElement} html
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* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
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*/
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_onMenuFilterInventory(event, html, filters) {
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this.#filteredItems.inventory.menu.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
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const { search } = this.#filteredItems.inventory;
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li.hidden = !(search.has(item.id) && matchesMenu);
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}
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}
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/**
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* Callback when filters change
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* @param {PointerEvent} event
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* @param {HTMLElement} html
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* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
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*/
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_onMenuFilterLoadout(event, html, filters) {
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this.#filteredItems.loadout.menu.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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if (matchesMenu) this.#filteredItems.loadout.menu.add(item.id);
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const { search } = this.#filteredItems.loadout;
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li.hidden = !(search.has(item.id) && matchesMenu);
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}
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Opens the character level management window.
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* If the character requires setup, opens the character creation interface.
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* If class or subclass is missing, shows an error notification.
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* @type {ApplicationClickAction}
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*/
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static #levelManagement() {
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if (this.document.system.needsCharacterSetup)
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return new DhCharacterCreation(this.document).render({ force: true });
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const { value, subclass } = this.document.system.class;
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if (!value || !subclass)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClassOrSubclass'));
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new DhCharacterlevelUp(this.document).render({ force: true });
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}
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/**
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* Opens the Death Move interface for the character.
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* @type {ApplicationClickAction}
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*/
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static async #makeDeathMove() {
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await new DhpDeathMove(this.document).render({ force: true });
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}
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/**
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* Opens a compendium pack given its dataset key.
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* @type {ApplicationClickAction}
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*/
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static async #openPack(_event, button) {
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const { key } = button.dataset;
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game.packs.get(key)?.render(true);
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}
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/**
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* Rolls an attribute check based on the clicked button's dataset attribute.
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async #rollAttribute(event, button) {
|
|
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
|
|
const config = {
|
|
event: event,
|
|
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
|
|
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
|
ability: abilityLabel
|
|
}),
|
|
roll: {
|
|
trait: button.dataset.attribute
|
|
}
|
|
};
|
|
this.document.diceRoll(config);
|
|
}
|
|
|
|
/**
|
|
* Toggles the equipped state of an item (armor or weapon).
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async #toggleEquipItem(_event, button) {
|
|
//TODO: redo this
|
|
const item = this.actor.items.get(button.closest('[data-item-id]')?.dataset.itemId);
|
|
if (!item) return;
|
|
if (item.system.equipped) {
|
|
await item.update({ 'system.equipped': false });
|
|
return;
|
|
}
|
|
|
|
switch (item.type) {
|
|
case 'armor':
|
|
const currentArmor = this.document.system.armor;
|
|
if (currentArmor) {
|
|
await currentArmor.update({ 'system.equipped': false });
|
|
}
|
|
|
|
await item.update({ 'system.equipped': true });
|
|
break;
|
|
case 'weapon':
|
|
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
|
|
|
await item.update({ 'system.equipped': true });
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Toggles the current view of the character's loadout display.
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async #toggleLoadoutView(_, button) {
|
|
const newAbilityView = button.dataset.value !== 'true';
|
|
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
|
this.render();
|
|
}
|
|
|
|
/**
|
|
* Toggles a hope resource value.
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async #toggleHope(_, button) {
|
|
const hopeValue = Number.parseInt(button.dataset.value);
|
|
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
|
await this.document.update({ 'system.resources.hope.value': newValue });
|
|
}
|
|
|
|
/**
|
|
* Toggles whether an item is stored in the vault.
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async #toggleVault(event, button) {
|
|
const docId = button.closest('[data-item-id]')?.dataset.itemId;
|
|
const doc = this.document.items.get(docId);
|
|
await doc?.update({ 'system.inVault': !doc.system.inVault });
|
|
}
|
|
|
|
/**
|
|
* Trigger the context menu.
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static #triggerContextMenu(event, _) {
|
|
return CONFIG.ux.ContextMenu.triggerContextMenu(event);
|
|
}
|
|
|
|
/**
|
|
* Use a item
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async useItem(event, button) {
|
|
const item = this.getItem(button);
|
|
if (!item) return;
|
|
|
|
// Should dandle its actions. Or maybe they'll be separate buttons as per an Issue on the board
|
|
if (item.type === 'feature') {
|
|
item.use(event);
|
|
} else if (item instanceof ActiveEffect) {
|
|
item.toChat(this);
|
|
} else {
|
|
const wasUsed = await item.use(event);
|
|
if (wasUsed && item.type === 'weapon') {
|
|
Hooks.callAll(CONFIG.DH.HOOKS.characterAttack, {});
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Use an action
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async useAction(event, button) {
|
|
const item = this.getItem(button);
|
|
if (!item) return;
|
|
|
|
const action = item.system.actions.find(x => x.id === button.dataset.actionId);
|
|
if (!action) return;
|
|
|
|
action.use(event);
|
|
}
|
|
|
|
/**
|
|
* Send item to Chat
|
|
* @type {ApplicationClickAction}
|
|
*/
|
|
static async toChat(event, button) {
|
|
if (button?.dataset?.type === 'experience') {
|
|
const experience = this.document.system.experiences[button.dataset.uuid];
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
name: game.i18n.localize('DAGGERHEART.GENERAL.Experience.single'),
|
|
description: `${experience.name} ${experience.total < 0 ? experience.total : `+${experience.total}`}`
|
|
};
|
|
const msg = new cls({
|
|
type: 'abilityUse',
|
|
user: game.user.id,
|
|
system: systemData,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
} else {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
item.toChat(this.document.id);
|
|
}
|
|
}
|
|
|
|
async _onDragStart(_, event) {
|
|
super._onDragStart(event);
|
|
}
|
|
|
|
async _onDrop(event) {
|
|
super._onDrop(event);
|
|
this._onDropItem(event, TextEditor.getDragEventData(event));
|
|
}
|
|
|
|
async _onDropItem(event, data) {
|
|
const item = await Item.implementation.fromDropData(data);
|
|
const itemData = item.toObject();
|
|
|
|
if (item.type === 'domainCard' && this.document.system.domainCards.loadout.length >= 5) {
|
|
itemData.system.inVault = true;
|
|
}
|
|
|
|
if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
|
|
const createdItem = await this._onDropItemCreate(itemData);
|
|
|
|
return createdItem;
|
|
}
|
|
|
|
async _onDropItemCreate(itemData, event) {
|
|
itemData = itemData instanceof Array ? itemData : [itemData];
|
|
return this.document.createEmbeddedDocuments('Item', itemData);
|
|
}
|
|
}
|