daggerheart/module/applications
Carlos Fernandez 7022630316
[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-02-12 22:27:37 +01:00
..
characterCreation Improved order of steps (#1232) 2025-10-26 21:57:46 +10:00
dialogs Fixed so that messages auto expand the description (#1650) 2026-02-11 23:56:35 +01:00
hud Added a clowncar HUD button for companions (#1574) 2026-01-24 20:23:03 +01:00
levelup [Feature] 1383 - Companion Bonus Levelups (#1565) 2026-01-25 15:21:06 +01:00
scene Fixed a case where SceneConfig could fail to save because flags were not submitted 2026-02-03 23:26:29 +01:00
settings Added delete confirmation to homebrew items 2026-02-08 19:14:04 +01:00
sheets Fixed Armor/Weapon sheet showing double 'Configure Attribution' options 2026-02-08 22:21:36 +01:00
sheets-configs [Fix] ActiveEffectConfig Missing Resistances (#1653) 2026-02-11 23:59:27 +01:00
sidebar [PR][Feature] Add support for changing the tier of an adversary (#1503) 2026-02-12 22:27:37 +01:00
ui [Feature] Browser Compendium Handling (#1648) 2026-02-09 12:42:00 +01:00
ux [Feature] Scene Environments (#1499) 2026-01-12 00:26:27 +01:00
_module.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00