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66 lines
2.1 KiB
JavaScript
66 lines
2.1 KiB
JavaScript
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class RiskItAllDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor, config) {
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super({});
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this.actor = actor;
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this.validChoices = null;
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this.config = config;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.title', { actor: this.actor.name });
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'risk-it-all'],
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position: { width: 'auto', height: 'auto' },
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window: { icon: 'fa-solid fa-skull' },
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actions: {
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submit: this.submit
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}
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};
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static PARTS = {
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application: {
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id: 'risk-it-all',
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template: 'systems/daggerheart/templates/dialogs/riskItAllDialog.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.RiskItAllDialog = this.RiskItAllDialog;
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context.title = game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle', { hope: this.config.hope });
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context.currentHitPointsLabel = "Current Marked Hit Points: " + this.actor.system.resources.hitPoints.value;
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context.currentStressLabel = "Current Marked Stress: " + this.actor.system.resources.stress.value;
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return context;
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}
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static checkForValidChoice() {
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/*
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TODO:
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return (this.config.hope == (this.actor.system.resources.hitPoints.value - newHitPointValue) + (this.actor.system.resources.stress.value - newStressValue));
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*/
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return true;
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}
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static async submit() {
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this.close();
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// TODO: Update actor with changes.
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await this.actor.update({
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system: {
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resources: {
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hitPoints: {
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value: 0 // TODO put editted value here
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},
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stress: {
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value: 0 // TODO put editted value here
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}
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}
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}
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});
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}
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}
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