daggerheart/module/data/action/damageAction.mjs
WBHarry b40d053201
[Feature/Fixes] Adversary Touchups (#359)
* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00

59 lines
2.2 KiB
JavaScript

import DHBaseAction from './baseAction.mjs';
export default class DHDamageAction extends DHBaseAction {
static extraSchemas = ['damage', 'target', 'effects'];
getFormulaValue(part, data) {
let formulaValue = part.value;
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const hasHordeDamage = this.actor.effects.find(
x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
);
if (hasHordeDamage) return part.valueAlt;
}
return formulaValue;
}
async rollDamage(event, data) {
const systemData = data.system ?? data;
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
roll: { formula },
targets: systemData.targets.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
source: systemData.source,
data: this.getRollData(),
damageTypes,
event
};
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {
config.source.message = data._id;
config.directDamage = false;
} else {
config.directDamage = true;
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
// get modifiers() {
// return [];
// }
}