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* Added CountdownEdit view * Added countdowns UI element * . * Fixed migration of countdowns * . * . * style countdown interface, application and ownership dialog * fix buttons height in ownsership selection * . * Added coloured pips to UI cooldowns to signify player visibility if not every player has it * . * Added max-height and overflow * Sync countdown current with max when equal (#1221) * Update module/applications/ui/countdownEdit.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * . --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
26 lines
1.1 KiB
Handlebars
26 lines
1.1 KiB
Handlebars
<div>
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<h2>{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.title"}}</h2>
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<fieldset>
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<legend>{{localize "Refresh Features"}}</legend>
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<div class="menu-refresh-container">
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<div class="menu-refresh-inner-container">
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{{#each refreshables as |type key|}}
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<div class="experience-chip {{#if type.selected}}selected{{/if}}" data-action="selectRefreshable" data-type="{{key}}">
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{{#if type.selected}}
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<span><i class="fa-solid fa-circle"></i></span>
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{{else}}
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<span><i class="fa-regular fa-circle"></i></span>
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{{/if}}
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<span>{{type.label}}</span>
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</div>
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{{/each}}
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</div>
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<button data-action="refreshActors" {{disabled disableRefresh}}>{{localize "DAGGERHEART.GENERAL.refresh"}}</button>
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</div>
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</fieldset>
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<button data-action="editCountdowns">{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.countdowns"}}</button>
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</div>
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