daggerheart/module/applications/levelup.mjs

542 lines
24 KiB
JavaScript

import { abilities } from '../config/actorConfig.mjs';
import { domains } from '../config/domainConfig.mjs';
import { DhLevelup } from '../data/levelup.mjs';
import { tagifyElement } from '../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
this._dragDrop = this._createDragDropHandlers();
}
get title() {
return game.i18n.format('DAGGERHEART.Application.LevelUp.Title', { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'levelup'],
position: { width: 1000, height: 'auto' },
window: {
resizable: true
},
actions: {
save: this.save,
viewCompendium: this.viewCompendium,
selectPreview: this.selectPreview,
selectDomain: this.selectDomain
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: '.levelup-card-selection .card-preview-container' }]
};
static PARTS = {
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
};
static TABS = {
advancements: {
active: true,
cssClass: '',
group: 'primary',
id: 'advancements',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.advancement'
},
selections: {
active: false,
cssClass: '',
group: 'primary',
id: 'selections',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.selections'
},
summary: {
active: false,
cssClass: '',
group: 'primary',
id: 'summary',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.summary'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.levelup = this.levelup;
context.tabs = this._getTabs(this.constructor.TABS);
return context;
}
async _preparePartContext(partId, context) {
switch (partId) {
case 'selections':
context.advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
const advancementChoice = {
...data,
path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
};
if (acc[data.type]) acc[data.type].push(advancementChoice);
else acc[data.type] = [advancementChoice];
return acc;
}, {});
const traits = Object.values(context.advancementChoices.trait ?? {});
context.traits = {
values: traits.filter(trait => !trait.locked && trait.data.length > 0).flatMap(trait => trait.data),
active: traits.length > 0 && traits.filter(trait => !trait.locked).length > 0
};
const experienceIncreases = Object.values(context.advancementChoices.experience ?? {}).filter(
x => !x.locked
);
context.experienceIncreases = {
values: experienceIncreases
.filter(trait => !trait.locked && trait.data.length > 0)
.flatMap(trait => trait.data),
active: experienceIncreases.length > 0
};
context.newExperiences = Object.keys(this.levelup.allInitialAchievements).flatMap(level => {
const achievement = this.levelup.allInitialAchievements[level];
return Object.keys(achievement.newExperiences).map(key => ({
...achievement.newExperiences[key],
level: level,
key: key
}));
});
const allDomainCards = {
...context.advancementChoices.domainCard,
...this.levelup.domainCards
};
const allDomainCardValues = Object.values(allDomainCards);
context.domainCards = [];
for (var domainCard of allDomainCardValues) {
if (domainCard.locked) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : { path: domainCard.path };
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtext: game.i18n.format(
'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
{ level: domainCard.level }
),
limit: domainCard.level,
compendium: 'domains'
});
}
const subclassSelections = context.advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
const possibleSubclasses = [
this.actor.system.subclass,
...(multiclassSubclass ? [multiclassSubclass] : [])
];
const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
context.subclassCards = [];
if (context.advancementChoices.subclass?.length > 0) {
for (var subclass of possibleSubclasses) {
const data = await foundry.utils.fromUuid(subclass.uuid);
const selected = selectedSubclasses.some(x => x.uuid === data.uuid);
context.subclassCards.push({
...data.toObject(),
uuid: data.uuid,
disabled:
!selected && subclassSelections.length === context.advancementChoices.subclass.length,
selected: selected
});
}
}
const multiclasses = Object.values(context.advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const path = `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}`;
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
path: path,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData,
disabled: (data.secondaryData && key !== data.secondaryData) || alreadySelected
};
}) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const actorArmor = this.actor.system.armor;
const { current: currentLevel, changed: changedLevel } = this.actor.system.levelData.level;
const achievementCards = [];
for (var card of Object.values(this.levelup.domainCards)) {
if (card.uuid) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
}
context.achievements = {
proficiency: {
old: this.actor.system.proficiency,
new:
this.actor.system.proficiency +
Object.values(this.levelup.allInitialAchievements).reduce(
(acc, x) => acc + x.proficiency,
0
)
},
damageThresholds: {
major: {
old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedLevel - currentLevel
},
severe: {
old: this.actor.system.damageThresholds.severe,
new:
this.actor.system.damageThresholds.severe +
(actorArmor ? changedLevel - currentLevel : (changedLevel - currentLevel) * 2)
},
unarmored: !actorArmor
},
domainCards: {
values: achievementCards,
shown: achievementCards.length > 0
},
experiences: {
values: Object.values(this.levelup.allInitialAchievements).flatMap(achievements => {
return Object.values(achievements.newExperiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, []);
})
}
};
context.achievements.proficiency.shown =
context.achievements.proficiency.new > context.achievements.proficiency.old;
context.achievements.experiences.shown = context.achievements.experiences.values.length > 0;
const advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
const advancementChoice = {
...data,
path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
};
if (acc[data.type]) acc[data.type].push(advancementChoice);
else acc[data.type] = [advancementChoice];
return acc;
}, {});
const advancementCards = [];
const cardChoices = advancementChoices.domainCard ?? [];
for (var card of cardChoices) {
if (card.data.length > 0) {
for (var data of card.data) {
const itemCard = await foundry.utils.fromUuid(data);
advancementCards.push(itemCard);
}
}
}
context.advancements = {
statistics: {
proficiency: {
old: context.achievements.proficiency.new,
new:
context.achievements.proficiency.new +
Object.values(advancementChoices.proficiency ?? {}).reduce((acc, x) => acc + x.value, 0)
},
hitPoints: {
old: this.actor.system.resources.health.max,
new:
this.actor.system.resources.health.max +
Object.values(advancementChoices.hitPoint ?? {}).reduce((acc, x) => acc + x.value, 0)
},
stress: {
old: this.actor.system.resources.stress.max,
new:
this.actor.system.resources.stress.max +
Object.values(advancementChoices.stress ?? {}).reduce((acc, x) => acc + x.value, 0)
},
evasion: {
old: this.actor.system.evasion.value,
new:
this.actor.system.evasion.value +
Object.values(advancementChoices.evasion ?? {}).reduce((acc, x) => acc + x.value, 0)
}
},
traits: Object.values(advancementChoices.trait ?? {}).flatMap(x =>
x.data.map(data => game.i18n.localize(abilities[data].label))
),
domainCards: advancementCards,
experiences: Object.values(advancementChoices.experience ?? {}).flatMap(x =>
x.data.map(data => ({ name: data, modifier: x.value }))
)
};
context.advancements.statistics.proficiency.shown =
context.advancements.statistics.proficiency.new > context.advancements.statistics.proficiency.old;
context.advancements.statistics.hitPoints.shown =
context.advancements.statistics.hitPoints.new > context.advancements.statistics.hitPoints.old;
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.proficiency.shown ||
context.advancements.statistics.hitPoints.shown ||
context.advancements.statistics.stress.shown ||
context.advancements.statistics.evasion.shown;
break;
}
return context;
}
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
_createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.callbacks = {
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelectorAll('.selection-checkbox')
.forEach(element => element.addEventListener('change', this.selectionClick.bind(this)));
const traitsTagify = htmlElement.querySelector('.levelup-trait-increases');
if (traitsTagify) {
tagifyElement(traitsTagify, abilities, this.tagifyUpdate('trait').bind(this));
}
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
tagifyElement(
experienceIncreaseTagify,
this.actor.system.experiences.reduce((acc, experience) => {
acc[experience.id] = { label: experience.description };
return acc;
}, {}),
this.tagifyUpdate('experience').bind(this)
);
}
this._dragDrop.forEach(d => d.bind(htmlElement));
}
tagifyUpdate =
type =>
async (_, { option, removed }) => {
const updatePath = this.levelup.selectionData.reduce((acc, data) => {
if (data.optionKey === type && removed ? data.data.includes(option) : data.data.length < data.amount) {
return `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`;
}
return acc;
}, null);
if (!updatePath) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.noSelectionsLeft')
);
return;
}
const currentData = foundry.utils.getProperty(this.levelup, updatePath);
const updatedData = removed ? currentData.filter(x => x !== option) : [...currentData, option];
await this.levelup.updateSource({ [updatePath]: updatedData });
this.render();
};
static async updateForm(event, _, formData) {
const { levelup } = foundry.utils.expandObject(formData.object);
await this.levelup.updateSource(levelup);
this.render();
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (event.target.closest('.domain-cards')) {
const target = event.target.closest('.card-preview-container');
if (item.type === 'domainCard') {
if (!this.actor.system.class.system.domains.includes(item.system.domain)) {
// Also needs to check for multiclass adding a new domain
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
);
return;
}
if (item.system.level > Number(target.dataset.limit)) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardToHighLevel')
);
return;
}
if (
Object.values(this.levelup.domainCards).some(x => x.uuid === item.uuid) ||
this.levelup.selectionData.some(x => x.type === 'domainCard' && x.data.includes(item.uuid))
) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
);
return;
}
await this.levelup.updateSource({ [target.dataset.path]: item.uuid });
this.render();
}
} else if (event.target.closest('.multiclass-cards')) {
const target = event.target.closest('.card-preview-container');
if (item.type === 'class') {
if (item.name === this.actor.system.class.name) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.alreadySelectedClass')
);
return;
}
await this.levelup.updateSource({
[target.dataset.path]: {
data: item.uuid,
secondaryData: null
}
});
this.render();
}
}
}
async selectionClick(event) {
event.stopPropagation();
const button = event.currentTarget;
if (!button.checked) {
await this.levelup.updateSource({
[`tiers.${button.dataset.tier}.levels.${button.dataset.level}.optionSelections.${button.dataset.option}.-=${button.dataset.checkboxNr}`]:
null
});
} else {
const levelSelections = this.levelup.levelSelections;
if (levelSelections.total + Number(button.dataset.cost) > this.levelup.maxSelections) {
ui.notifications.info(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
);
this.render();
return;
}
const nrTiers = Object.keys(this.levelup.tiers).length;
let lowestLevelChoice = null;
for (var tierKey = Number(button.dataset.tier); tierKey <= nrTiers + 1; tierKey++) {
const tier = this.levelup.tiers[tierKey];
lowestLevelChoice = Object.keys(levelSelections.available).reduce((currentLowest, key) => {
const level = Number(key);
if (levelSelections.available[key] >= button.dataset.cost && tier.belongingLevels.includes(level)) {
if (!currentLowest || level < currentLowest) return level;
}
return currentLowest;
}, null);
if (lowestLevelChoice) break;
}
if (!lowestLevelChoice) {
ui.notifications.info(
game.i18n.localize(
'DAGGERHEART.Application.LevelUp.notifications.info.insufficientTierAdvancements'
)
);
this.render();
return;
}
await this.levelup.updateSource({
[`tiers.${button.dataset.tier}.levels.${lowestLevelChoice}.optionSelections.${button.dataset.option}.${button.dataset.checkboxNr}`]:
{ selected: true, minCost: button.dataset.cost }
});
}
this.render();
}
static async viewCompendium(_, button) {
(await game.packs.get(`daggerheart.${button.dataset.compendium}`))?.render(true);
}
static async selectPreview(_, button) {
const remove = button.dataset.selected;
const selectionData = Object.values(this.levelup.selectionData);
const option = remove
? selectionData.find(x => x.type === 'subclass' && x.data.includes(button.dataset.uuid))
: selectionData.find(x => x.type === 'subclass' && x.data.length === 0);
if (!option) return;
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.data`;
await this.levelup.updateSource({ [path]: remove ? [] : button.dataset.uuid });
this.render();
}
static async selectDomain(_, button) {
const option = this.levelup.selectionData.find(x => x.type === 'multiclass');
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.secondaryData`;
await this.levelup.updateSource({ [path]: option.secondaryData ? null : button.dataset.domain });
this.render();
}
static async save() {
await this.actor.levelUp(this.levelup.levelupData);
this.close();
}
}