daggerheart/module/data/fields/action
codebytaki 6afc5d625a Fix Include Item Damage error in v14 damage system
- Change behavior from 'Include Item Damage' to 'Use Item Damage'
- Replace action damage with weapon base damage instead of unshift
- Fixes error where unshift fails due to v14 single damage instance limit
- Update label to reflect new behavior

Fixes Foundryborne/daggerheart#1794

Signed-off-by: codebytaki <codebytaki@users.noreply.github.com>
2026-04-14 17:20:17 +06:00
..
_module.mjs [Feature] Phase Transform (#1710) 2026-03-08 14:34:22 +01:00
beastformField.mjs Remade branch (#1754) 2026-03-28 00:38:50 +01:00
costField.mjs [Fix] 1453 - Async Resource Generation Errors (#1454) 2025-12-22 07:56:49 -05:00
countdownField.mjs Fixed Countdown Actions not actually setting their DefaultOwnership. Fixed GMs not always getting Ownership of a countdown 2026-04-11 02:53:51 +02:00
damageField.mjs Fix Include Item Damage error in v14 damage system 2026-04-14 17:20:17 +06:00
effectsField.mjs [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00
macroField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rangeField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rollField.mjs Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
saveField.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
summonField.mjs [Feature] Summon Action Implementation (#1514) 2026-01-13 10:36:29 +01:00
targetField.mjs [PR] Adding the ability to target downtime actions. (#1475) 2025-12-29 21:55:13 +01:00
transformField.mjs Fixed so that TransformActions don't make a new actor when transforming into another world actor 2026-03-11 18:08:49 +01:00
usesField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00