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https://github.com/Foundryborne/daggerheart.git
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124 lines
4.6 KiB
JavaScript
124 lines
4.6 KiB
JavaScript
import DHApplicationMixin from './application-mixin.mjs';
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import { actionsTypes } from '../../../data/_module.mjs';
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import DHActionConfig from '../../config/Action.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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/**
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* A base item sheet extending {@link ItemSheetV2} via {@link DHApplicationMixin}
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* @extends ItemSheetV2
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* @mixes DHSheetV2
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*/
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export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['item'],
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position: { width: 600 },
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form: {
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submitOnChange: true
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},
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actions: {
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addAction: DHBaseItemSheet.#addAction,
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editAction: DHBaseItemSheet.#editAction,
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removeAction: DHBaseItemSheet.#removeAction
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}
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};
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/* -------------------------------------------- */
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }],
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initial: 'description',
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labelPrefix: 'DAGGERHEART.Sheets.TABS'
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}
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};
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Render a dialog prompting the user to select an action type.
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*
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* @returns {Promise<object>} An object containing the selected action type.
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*/
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static async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/views/actionType.hbs',
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{ types: SYSTEM.ACTIONS.actionTypes }
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),
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title = 'Select Action Type', //useless var
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type = 'form',
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data = {}; //useless var
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//TODO: use DialogV2
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return Dialog.prompt({
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title,
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label: title,
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content,
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type, //this prop is useless
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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// if (!data.name?.trim()) data.name = game.i18n.localize(SYSTEM.ACTIONS.actionTypes[data.type].name);
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return data;
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},
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rejectClose: false
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});
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}
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/**
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* Add a new action to the item, prompting the user for its type.
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} _button - The capturing HTML element which defines the [data-action="addAction"]
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*/
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static async #addAction(_event, _button) {
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const actionType = await DHBaseItemSheet.selectActionType();
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try {
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType.type,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
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await new DHActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render({
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force: true
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});
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} catch (error) {
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console.log(error);
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}
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}
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/**
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* Edit an existing action on the item
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="editAction"]
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*/
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static async #editAction(_event, button) {
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const action = this.document.system.actions[button.dataset.index];
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await new DHActionConfig(action).render({ force: true });
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}
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/**
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* Remove an action from the item.
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* @param {PointerEvent} event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="removeAction"]
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*/
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static async #removeAction(event, button) {
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event.stopPropagation();
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await this.document.update({
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'system.actions': this.document.system.actions.filter(
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(_, index) => index !== Number.parseInt(button.dataset.index)
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)
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});
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}
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}
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