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268 lines
10 KiB
JavaScript
268 lines
10 KiB
JavaScript
import { DhLevelup } from '../data/levelup.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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this.actor = actor;
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this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
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const playerLevelupData = actor.system.levelData;
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this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
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this._dragDrop = this._createDragDropHandlers();
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}
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get title() {
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return game.i18n.format('DAGGERHEART.Application.LevelUp.Title', { actor: this.actor.name });
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'levelup'],
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position: { width: 1000, height: 'auto' },
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window: {
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resizable: true
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},
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actions: {
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save: this.save
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: null, dropSelector: '.levelup-card-selection .card-preview-container' }]
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};
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static PARTS = {
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
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selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
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summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
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};
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static TABS = {
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advancements: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'advancements',
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icon: null,
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label: 'DAGGERHEART.Application.LevelUp.Tabs.advancement'
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},
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selections: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'selections',
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icon: null,
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label: 'DAGGERHEART.Application.LevelUp.Tabs.selections'
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},
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summary: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'summary',
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icon: null,
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label: 'DAGGERHEART.Application.LevelUp.Tabs.summary'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.levelup = this.levelup;
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context.tabs = this._getTabs(this.constructor.TABS);
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return context;
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}
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async _preparePartContext(partId, context) {
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switch (partId) {
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case 'selections':
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context.advancementChoices = this.levelup.selectionData.reduce((acc, data) => {
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const advancementChoice = {
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...data,
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path: `tiers.${data.tier}.levels.${data.level}.optionSelections.${data.optionKey}.${data.checkboxNr}.data`
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};
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if (acc[data.type]) acc[data.type].push(advancementChoice);
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else acc[data.type] = [advancementChoice];
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return acc;
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}, {});
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context.newExperiences = this.levelup.allInitialAchievements.newExperiences;
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const allDomainCards = {
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...context.advancementChoices.domainCard,
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...this.levelup.domainCards
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};
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const allDomainCardValues = Object.values(allDomainCards);
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context.domainCards = [];
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for (var domainCard of allDomainCardValues) {
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const uuid = domainCard.data ?? domainCard.uuid;
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const card = uuid ? await foundry.utils.fromUuid(uuid) : { path: domainCard.path };
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context.domainCards.push({
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...(card.toObject?.() ?? card),
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emptySubtext: game.i18n.format(
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'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
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{ level: domainCard.level }
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),
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limit: domainCard.level
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});
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}
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break;
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case 'summary':
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const actorArmor = this.actor.system.armor;
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const { current: currentLevel, changed: changedLevel } = this.actor.system.levelData.level;
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context.levelAchievements = {
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statisticIncreases: {
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proficiency: {
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old: this.actor.system.proficiency,
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new: this.actor.system.proficiency + this.levelup.allInitialAchievements.proficiency
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},
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damageThresholds: {
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major: {
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old: this.actor.system.damageThresholds.major,
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new: this.actor.system.damageThresholds.major + changedLevel - currentLevel
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},
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severe: {
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old: this.actor.system.damageThresholds.severe,
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new:
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this.actor.system.damageThresholds.severe +
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(actorArmor ? changedLevel - currentLevel : (changedLevel - currentLevel) * 2)
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},
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unarmored: !actorArmor
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}
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}
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};
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break;
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}
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return context;
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}
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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}
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_createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.callbacks = {
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drop: this._onDrop.bind(this)
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};
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return new foundry.applications.ux.DragDrop.implementation(d);
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});
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement
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.querySelectorAll('.selection-checkbox')
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.forEach(element => element.addEventListener('change', this.selectionClick.bind(this)));
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this._dragDrop.forEach(d => d.bind(htmlElement));
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}
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static async updateForm(event, _, formData) {
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const { levelup } = foundry.utils.expandObject(formData.object);
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await this.levelup.updateSource(levelup);
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this.render();
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}
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async _onDrop(event) {
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const data = foundry.applications.ux.TextEditor.getDragEventData(event);
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const item = await fromUuid(data.uuid);
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if (event.currentTarget.parentElement?.classList?.contains('domain-cards')) {
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if (item.type === 'domainCard') {
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if (!this.actor.system.class.system.domains.includes(item.system.domain)) {
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// Also needs to check for multiclass adding a new domain
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
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);
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return;
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}
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if (item.system.level > Number(event.currentTarget.dataset.limit)) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardToHighLevel')
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);
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return;
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}
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const achievementCard = event.currentTarget.dataset.path.startsWith('domainCards');
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await this.levelup.updateSource({ [event.currentTarget.dataset.path]: item.uuid });
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this.render();
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}
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}
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}
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async selectionClick(event) {
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event.stopPropagation();
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const button = event.currentTarget;
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// const advancementSelections = this.getAdvancementSelectionUpdates(button);
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if (!button.checked) {
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await this.levelup.updateSource({
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[`tiers.${button.dataset.tier}.levels.${button.dataset.level}.optionSelections.${button.dataset.option}.-=${button.dataset.checkboxNr}`]:
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null
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});
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} else {
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const levelSelections = this.levelup.levelSelections;
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if (levelSelections.total + Number(button.dataset.cost) > this.levelup.maxSelections) {
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ui.notifications.info(
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game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
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);
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this.render();
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return;
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}
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const nrTiers = Object.keys(this.levelup.tiers).length;
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let lowestLevelChoice = null;
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for (var tierKey = Number(button.dataset.tier); tierKey <= nrTiers + 1; tierKey++) {
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const tier = this.levelup.tiers[tierKey];
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lowestLevelChoice = Object.keys(levelSelections.available).reduce((currentLowest, key) => {
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const level = Number(key);
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if (levelSelections.available[key] >= button.dataset.cost && tier.belongingLevels.includes(level)) {
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if (!currentLowest || level < currentLowest) return level;
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}
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return currentLowest;
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}, null);
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if (lowestLevelChoice) break;
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}
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if (!lowestLevelChoice) {
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ui.notifications.info(
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game.i18n.localize(
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'DAGGERHEART.Application.LevelUp.notifications.info.insufficientTierAdvancements'
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)
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);
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this.render();
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return;
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}
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await this.levelup.updateSource({
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[`tiers.${button.dataset.tier}.levels.${lowestLevelChoice}.optionSelections.${button.dataset.option}.${button.dataset.checkboxNr}`]:
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{ selected: true, minCost: button.dataset.cost }
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});
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}
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this.render();
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}
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static async save() {
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await this.actor.levelUp(this.levelup.selectionData);
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this.close();
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}
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}
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