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* Added attribution for items, adversary and environment * Added Attribution to all adversaries * Added attribution to environments * Added attribution for class and subclass * Added Attribution to Ancestry/Community * Added Attribution for Beastforms * Added Attribution to DomainCards * Added Attribution for wepaons * Attribution for Armor/Loot/Consumables * Added a setting to hide attribution
100 lines
5.6 KiB
JavaScript
100 lines
5.6 KiB
JavaScript
import { fearDisplay } from '../../config/generalConfig.mjs';
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export default class DhAppearance extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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displayFear: new fields.StringField({
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required: true,
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choices: fearDisplay,
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initial: fearDisplay.token.value,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.displayFear.label'
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}),
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diceSoNice: new fields.SchemaField({
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hope: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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})
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}),
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showGenericStatusEffects: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
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}),
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extendCharacterDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendCharacterDescriptions.label'
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}),
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extendAdversaryDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendAdversaryDescriptions.label'
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}),
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extendEnvironmentDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendEnvironmentDescriptions.label'
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}),
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extendItemDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendItemDescriptions.label'
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}),
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expandRollMessage: new fields.SchemaField({
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desc: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDesc.label'
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}),
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roll: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageRoll.label'
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}),
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damage: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDamage.label'
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}),
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target: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageTarget.label'
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})
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}),
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hideAttribution: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.hideAttribution.label'
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})
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};
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}
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}
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