daggerheart/module/ui/chatLog.mjs
WBHarry b24cdcc9ed
Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
2025-05-23 18:57:50 +02:00

115 lines
4.3 KiB
JavaScript

export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor() {
super();
this.targetTemplate = {
activeLayer: undefined,
document: undefined,
object: undefined,
minimizedSheets: [],
config: undefined,
targets: undefined
};
this.setupHooks();
}
addChatListeners = async (app, html, data) => {
html.querySelectorAll('.roll-damage-button').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
);
html.querySelectorAll('.target-container').forEach(element =>
element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))
); // ????
// html.find('.target-container').mouseout(this.unhoverTarget);
html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage));
html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
html.querySelectorAll('.target-indicator').forEach(element =>
element.addEventListener('click', this.onToggleTargets)
);
html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ??
html.querySelectorAll('.advantage').forEach(element =>
element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
);
html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', this.abilityUseButton.bind(this)(event, data.message))
);
};
setupHooks() {
Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
}
close(options) {
Hooks.off('renderChatMessageHTML', this.addChatListeners);
super.close(options);
}
onRollDamage = async (event, message) => {
event.stopPropagation();
await game.user.character.damageRoll(message.system.damage, event.shiftKey);
};
hoverTarget = event => {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverIn(event, { hoverOutOthers: true });
};
unhoverTarget = event => {
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverOut(event);
};
onDamage = async event => {
event.stopPropagation();
const damage = Number.parseInt(event.currentTarget.dataset.value);
const targets = Array.from(game.user.targets);
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) {
await target.actor.takeDamage(damage, event.currentTarget.dataset.type);
}
};
onHealing = async event => {
event.stopPropagation();
const healing = Number.parseInt(event.currentTarget.dataset.value);
const targets = Array.from(game.user.targets);
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) {
await target.actor.takeHealing(healing, event.currentTarget.dataset.type);
}
};
onToggleTargets = async event => {
event.stopPropagation();
$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
};
hoverAdvantage = event => {
$(event.currentTarget).siblings('.advantage').toggleClass('unused');
};
selectAdvantage = async (event, message) => {
event.stopPropagation();
const updateMessage = game.messages.get(message._id);
await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } });
$(event.currentTarget).siblings('.advantage').off('click');
$(event.currentTarget).off('click');
};
abilityUseButton = async (event, message) => {
event.stopPropagation();
const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
await game.user.character.useAction(action);
};
}