daggerheart/module/applications/dialogs/resourceDiceDialog.mjs

99 lines
3.2 KiB
JavaScript

import { itemAbleRollParse } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class ResourceDiceDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(item, actor, options = {}) {
super(options);
this.item = item;
this.actor = actor;
this.diceStates = foundry.utils.deepClone(item.system.resource.diceStates);
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'resource-dice'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
rerollDice: this.rerollDice,
save: this.save
},
form: {
handler: this.updateResourceDice,
submitOnChange: true,
submitOnClose: false
}
};
/** @override */
static PARTS = {
resourceDice: {
id: 'resourceDice',
template: 'systems/daggerheart/templates/dialogs/dice-roll/resourceDice.hbs'
}
};
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.ResourceDice.title', { name: this.item.name });
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.item = this.item;
context.actor = this.actor;
context.diceStates = this.diceStates;
return context;
}
static async updateResourceDice(event, _, formData) {
const { diceStates } = foundry.utils.expandObject(formData.object);
this.diceStates = Object.keys(diceStates).reduce((acc, key) => {
const resourceState = this.item.system.resource.diceStates[key];
acc[key] = { ...diceStates[key], used: Boolean(resourceState?.used) };
return acc;
}, {});
this.render();
}
static async save() {
this.rollValues = Object.values(this.diceStates);
this.close();
}
static async rerollDice() {
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/resource-roll.hbs',
{
user: this.actor.name,
name: this.item.name
}
)
});
cls.create(msg.toObject());
this.close();
}
static async create(item, actor, options = {}) {
return new Promise(resolve => {
const app = new this(item, actor, options);
app.addEventListener('close', () => resolve(app.rollValues), { once: true });
app.render({ force: true });
});
}
}