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* Initial * Fixed dialog again * Fix healing targeted resource in setting * Removed unused templates --------- Co-authored-by: Dapoolp <elcatnet@gmail.com>
182 lines
6.6 KiB
JavaScript
182 lines
6.6 KiB
JavaScript
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor, shortrest) {
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super({});
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this.actor = actor;
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this.shortrest = shortrest;
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this.moveData = foundry.utils.deepClone(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves
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);
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this.nrChoices = {
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shortRest: {
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taken: 0,
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max:
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(shortrest ? this.moveData.shortRest.nrChoices : 0) +
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actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].shortMoves
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},
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longRest: {
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taken: 0,
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max:
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(!shortrest ? this.moveData.longRest.nrChoices : 0) +
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actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].longMoves
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}
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};
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}
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get title() {
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return '';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'downtime'],
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position: { width: 'auto', height: 'auto' },
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actions: {
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selectMove: this.selectMove,
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takeDowntime: this.takeDowntime
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'downtime',
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template: 'systems/daggerheart/templates/dialogs/downtime/downtime.hbs'
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement
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.querySelectorAll('.activity-container')
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.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.title = game.i18n.localize(
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`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
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);
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context.selectedActivity = this.selectedActivity;
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context.moveData = this.moveData;
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const shortRestMovesSelected = this.nrSelectedMoves('shortRest');
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const longRestMovesSelected = this.nrSelectedMoves('longRest');
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context.nrChoices = {
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...this.nrChoices,
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shortRest: {
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...this.nrChoices.shortRest,
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current: this.nrChoices.shortRest.taken + shortRestMovesSelected
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},
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longRest: {
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...this.nrChoices.longRest,
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current: this.nrChoices.longRest.taken + longRestMovesSelected
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}
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};
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context.shortRestMoves = this.nrChoices.shortRest.max > 0 ? this.moveData.shortRest : null;
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context.longRestMoves = this.nrChoices.longRest.max > 0 ? this.moveData.longRest : null;
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context.disabledDowntime = shortRestMovesSelected === 0 && longRestMovesSelected === 0;
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return context;
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}
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static selectMove(_, target) {
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const { category, move } = target.dataset;
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const nrSelected = this.nrSelectedMoves(category);
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if (nrSelected + this.nrChoices[category].taken >= this.nrChoices[category].max) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noMoreMoves'));
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return;
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}
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this.moveData[category].moves[move].selected = this.moveData[category].moves[move].selected
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? this.moveData[category].moves[move].selected + 1
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: 1;
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this.render();
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}
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deselectMove(event) {
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const button = event.target.closest('.activity-container');
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const { move, category } = button.dataset;
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this.moveData[category].moves[move].selected = this.moveData[category].moves[move].selected
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? this.moveData[category].moves[move].selected - 1
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: 0;
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this.render();
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// On macOS with a single-button mouse (e.g. a laptop trackpad),
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// right-click is triggered with ctrl+click, which triggers both a
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// `contextmenu` event and a regular click event. We need to stop
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// event propagation to prevent the click event from triggering the
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// `selectMove` function and undoing the change we just made.
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event.stopPropagation();
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// Having stopped propagation, we're no longer subject to Foundry's
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// default `contextmenu` handler, so we also have to prevent the
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// default behaviour to prevent a context menu from appearing.
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event.preventDefault();
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}
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static async takeDowntime() {
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const moves = Object.values(this.moveData).flatMap(category => {
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return Object.values(category.moves)
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.filter(x => x.selected)
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.flatMap(move => [...Array(move.selected).keys()].map(_ => move));
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});
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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system: {
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moves: moves,
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actor: this.actor.uuid
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},
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/downtime.hbs',
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{
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title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`)}`,
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moves: moves
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}
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)
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});
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cls.create(msg.toObject());
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// Reset selection and update number of taken moves
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for (const [catName, category] of Object.entries(this.moveData)) {
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for (const move of Object.values(category.moves)) {
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if (move.selected > 0) {
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this.nrChoices[catName].taken += move.selected;
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move.selected = 0;
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}
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}
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}
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// We can close the window when all moves are taken
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if (
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this.nrChoices.shortRest.taken >= this.nrChoices.shortRest.max &&
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this.nrChoices.longRest.taken >= this.nrChoices.longRest.max
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) {
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this.close();
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} else {
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this.render();
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}
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}
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static async updateData(event, element, formData) {
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this.customActivity = foundry.utils.mergeObject(this.customActivity, formData.object);
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this.render();
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}
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nrSelectedMoves(category) {
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return Object.values(this.moveData[category].moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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}
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}
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