daggerheart/styles/sheets/sheets.less
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

185 lines
3.7 KiB
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@import './heritage.less';
@import './class.less';
@import './activeEffect.less';
.daggerheart.sheet {
.title-container {
display: flex;
gap: @fullMargin;
div {
flex: 1;
align-items: baseline;
}
}
.editor-form-group {
display: flex;
flex-direction: column;
label {
font-weight: bold;
text-align: center;
}
}
.option-select {
position: absolute;
top: calc(50% - 10px);
right: 8px;
height: 20px;
width: 20px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
padding: 8px;
&.deeper {
right: 32px;
}
&:hover:not(:disabled) {
filter: drop-shadow(0px 0px 3px @mainShadow);
cursor: pointer;
}
i {
margin: 0;
font-size: 11px;
}
}
.ability-title {
width: 100%;
display: flex;
h2 {
flex: 1;
}
i {
cursor: pointer;
&:hover {
filter: drop-shadow(0px 0px 3px @mainShadow);
}
}
}
.ability-choices {
display: flex;
align-items: center;
flex-wrap: wrap;
}
.ability-chip {
border: 2px solid @secondaryAccent;
border-radius: 6px;
display: flex;
align-items: center;
padding: 4px;
margin-bottom: 6px;
flex: calc(33% - 4px);
max-width: calc(33% - 4px);
&.selected {
filter: drop-shadow(0px 0px 3px @mainShadow);
}
&:nth-of-type(3n-1) {
margin-left: 6px;
margin-right: 6px;
}
input {
border: 0;
}
button {
flex: 0;
border-radius: 50%;
height: 20px;
width: 20px;
display: flex;
align-items: center;
justify-content: center;
margin: 2px 0 2px 4px;
padding: 12px;
i {
margin: 0;
}
}
}
.object-select-display {
position: relative;
width: calc(100% - 2px);
background: rgba(0, 0, 0, 0.05);
height: var(--form-field-height);
display: flex;
border: 1px solid rgb(122, 121, 113);
border-radius: 3px;
.object-select-title {
position: absolute;
left: 4px;
text-align: center;
font-weight: bold;
text-transform: uppercase;
}
.object-select-text {
align-self: center;
}
.object-select-item {
cursor: pointer;
&:hover {
filter: drop-shadow(0px 0px 3px red);
}
}
}
.feature-container {
display: flex;
align-items: center;
justify-content: space-between;
background: @primaryAccent;
padding: 8px;
border: 2px solid black;
border-radius: 6px;
&:not(:last-child) {
margin-bottom: 8px;
}
.feature-inner-container {
display: flex;
align-items: center;
img {
height: 40px;
width: 40px;
margin-right: 8px;
}
.feature-title {
font-size: 22px;
font-weight: bold;
font-style: italic;
}
}
button {
height: 40px;
width: 40px;
background: inherit;
border: 0;
i {
}
}
}
}