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* Organized language * Organized high level folders * Some deeper organization * More org. That's enough ._. * Capitalized initial system localization categories
117 lines
2.3 KiB
JavaScript
117 lines
2.3 KiB
JavaScript
export const actionTypes = {
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attack: {
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id: 'attack',
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name: 'DAGGERHEART.ACTIONS.TYPES.attack.name',
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icon: 'fa-swords'
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},
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healing: {
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id: 'healing',
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name: 'DAGGERHEART.ACTIONS.TYPES.healing.name',
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icon: 'fa-kit-medical'
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},
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damage: {
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id: 'damage',
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name: 'DAGGERHEART.ACTIONS.TYPES.damage.name',
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icon: 'fa-bone-break'
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},
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summon: {
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id: 'summon',
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name: 'DAGGERHEART.ACTIONS.TYPES.summon.name',
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icon: 'fa-ghost'
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},
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effect: {
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id: 'effect',
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name: 'DAGGERHEART.ACTIONS.TYPES.effect.name',
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icon: 'fa-person-rays'
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},
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macro: {
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id: 'macro',
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name: 'DAGGERHEART.ACTIONS.TYPES.macro.name',
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icon: 'fa-scroll'
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},
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beastform: {
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id: 'beastform',
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name: 'DAGGERHEART.ACTIONS.TYPES.beastform.name',
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icon: 'fa-paw'
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}
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};
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export const targetTypes = {
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self: {
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id: 'self',
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label: 'Self'
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},
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friendly: {
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id: 'friendly',
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label: 'Friendly'
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},
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hostile: {
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id: 'hostile',
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label: 'Hostile'
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},
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any: {
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id: 'any',
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label: 'Any'
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}
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};
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export const damageOnSave = {
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none: {
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id: 'none',
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label: 'None',
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mod: 0
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},
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half: {
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id: 'half',
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label: 'Half Damage',
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mod: 0.5
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},
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full: {
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id: 'full',
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label: 'Full damage',
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mod: 1
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}
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};
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export const diceCompare = {
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below: {
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id: 'below',
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label: 'Below',
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operator: '<'
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},
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belowEqual: {
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id: 'belowEqual',
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label: 'Below or Equal',
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operator: '<='
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},
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equal: {
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id: 'equal',
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label: 'Equal',
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operator: '='
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},
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aboveEqual: {
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id: 'aboveEqual',
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label: 'Above or Equal',
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operator: '>='
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},
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above: {
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id: 'above',
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label: 'Above',
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operator: '>'
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}
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};
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export const advandtageState = {
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disadvantage: {
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label: 'DAGGERHEART.GENERAL.Disadvantage.full',
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value: -1
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},
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neutral: {
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label: 'DAGGERHEART.GENERAL.Neutral.full',
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value: 0
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},
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advantage: {
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label: 'DAGGERHEART.GENERAL.Advantage.full',
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value: 1
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}
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};
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