daggerheart/templates/views/action.hbs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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<div>
<header>
{{!-- {{formField fields.name value=source.name label="Name" name="name" rootId=partId}} --}}
<nav class="sheet-tabs tabs">
{{#each tabs as |tab|}}
<a class="{{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
<i class="{{tab.icon}}"></i>
<label>{{localize tab.label}}</label>
</a>
{{/each}}
</nav>
</header>
<section>
<div class="tab {{this.tabs.base.cssClass}}" data-group="primary" data-tab="base">
<fieldset class="action-category">
<legend class="action-category-label" data-action="toggleSection" data-section="identity">
<div>Identity</div>
</legend>
<div class="action-category-data open">
{{formField fields.name value=source.name label="Name" name="name"}}
{{formField fields.img value=source.img label="Icon" name="img"}}
{{formField fields.actionType value=source.actionType label="Type" name="actionType" localize=true}}
</div>
</fieldset>
{{#if fields.roll}}{{> 'systems/daggerheart/templates/views/actionTypes/roll.hbs' fields=fields.roll.fields source=source.roll}}{{/if}}
</div>
<div class="tab {{this.tabs.config.cssClass}}" data-group="primary" data-tab="config">
{{> 'systems/daggerheart/templates/views/actionTypes/uses.hbs' fields=fields.uses.fields source=source.uses}}
{{> 'systems/daggerheart/templates/views/actionTypes/cost.hbs' fields=fields.cost.element.fields source=source.cost}}
{{#if fields.target}}{{> 'systems/daggerheart/templates/views/actionTypes/range-target.hbs' fields=(object range=fields.range target=fields.target.fields) source=(object target=source.target range=source.range)}}{{/if}}
</div>
<div class="tab {{this.tabs.effect.cssClass}}" data-group="primary" data-tab="effect">
{{#if fields.damage}}{{> 'systems/daggerheart/templates/views/actionTypes/damage.hbs' fields=fields.damage.fields.parts.element.fields source=source.damage}}{{/if}}
{{#if fields.healing}}{{> 'systems/daggerheart/templates/views/actionTypes/healing.hbs' fields=fields.healing.fields source=source.healing}}{{/if}}
{{#if fields.resource}}{{> 'systems/daggerheart/templates/views/actionTypes/resource.hbs' fields=fields.resource.fields source=source.resource}}{{/if}}
{{#if fields.documentUUID}}{{> 'systems/daggerheart/templates/views/actionTypes/uuid.hbs' fields=fields.documentUUID source=source.documentUUID}}{{/if}}
{{#if fields.effects}}{{> 'systems/daggerheart/templates/views/actionTypes/effect.hbs'}}{{/if}}
</div>
</section>
</div>