mirror of
https://github.com/Foundryborne/daggerheart.git
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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
132 lines
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7.9 KiB
Handlebars
132 lines
No EOL
7.9 KiB
Handlebars
<section
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class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
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data-tab='{{tabs.settings.id}}'
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data-group='{{tabs.settings.group}}'
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>
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<fieldset class="two-columns">
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<legend>{{localize tabs.settings.label}}</legend>
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<span>{{localize "DAGGERHEART.Sheets.Class.Evasion"}}</span>
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{{formField systemFields.evasion value=source.system.evasion}}
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</fieldset>
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<div class="fieldsets-section">
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<fieldset class="drop-section two-columns">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Suggestions.Traits.Title"}}</legend>
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<span>{{localize "DAGGERHEART.Abilities.agility.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
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<span>{{localize "DAGGERHEART.Abilities.strength.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
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<span>{{localize "DAGGERHEART.Abilities.finesse.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.finesse" value="{{source.system.characterGuide.suggestedTraits.finesse}}" />
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<span>{{localize "DAGGERHEART.Abilities.instinct.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.instinct" value="{{source.system.characterGuide.suggestedTraits.instinct}}" />
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<span>{{localize "DAGGERHEART.Abilities.presence.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.presence" value="{{source.system.characterGuide.suggestedTraits.presence}}" />
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<span>{{localize "DAGGERHEART.Abilities.knowledge.name"}}</span>
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<input type="text" name="system.characterGuide.suggestedTraits.knowledge" value="{{source.system.characterGuide.suggestedTraits.knowledge}}" />
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Suggestions.Title"}}</legend>
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<fieldset class="one-column drop-section primary-weapon-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedPrimaryWeaponTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if document.system.characterGuide.suggestedPrimaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{document.system.characterGuide.suggestedPrimaryWeapon.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedPrimaryWeapon.img}}" />
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<span>{{document.system.characterGuide.suggestedPrimaryWeapon.name}}</span>
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<div class="controls">
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<i data-action="removePrimaryWeapon" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/if}}
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</div>
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</fieldset>
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<fieldset class="one-column drop-section secondary-weapon-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedSecondaryWeaponTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if document.system.characterGuide.suggestedSecondaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{system.system.characterGuide.suggestedSecondaryWeapon.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedSecondaryWeapon.img}}" />
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<span>{{document.system.characterGuide.suggestedSecondaryWeapon.name}}</span>
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<div class="controls">
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<i data-action="removeSecondaryWeapon" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/if}}
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</div>
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</fieldset>
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<fieldset class="one-column drop-section armor-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedArmorTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if document.system.characterGuide.suggestedArmor}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{document.system.characterGuide.suggestedArmor.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedArmor.img}}" />
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<span>{{document.system.characterGuide.suggestedArmor.name}}</span>
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<div class="controls">
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<i data-action="removeArmor" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/if}}
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</div>
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</fieldset>
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Inventory.Title"}}</legend>
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<fieldset class="one-column drop-section take-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Inventory.Take"}}</legend>
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<div class="drop-section-body list-items">
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{{#each source.system.inventory.take}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{this.uuid}}">
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<img class="image" src="{{this.img}}" />
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<span>{{this.name}}</span>
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<div class="controls">
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<i data-action="removeItem" data-type="take" data-item="{{this.uuid}}" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset class="one-column drop-section choice-a-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Inventory.ThenChoose"}}</legend>
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<div class="drop-section-body list-items">
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{{#each source.system.inventory.choiceA}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{this.uuid}}">
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<img class="image" src="{{this.img}}" />
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<span>{{this.name}}</span>
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<div class="controls">
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<i data-action="removeItem" data-type="choiceA" data-item="{{this.uuid}}" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset class="one-column drop-section choice-b-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.Inventory.AndEither"}}</legend>
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<div class="drop-section-body list-items">
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{{#each source.system.inventory.choiceB}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{this.uuid}}">
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<img class="image" src="{{this.img}}" />
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<span>{{this.name}}</span>
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<div class="controls">
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<i data-action="removeItem" data-type="choiceB" data-item="{{this.uuid}}" class="fa-solid fa-trash icon-button"></i>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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</fieldset>
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</div>
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</section> |