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* rework adversary templates, add setting dialog to adversary and fix erratas * fix errata in adversary data model * developing experience setting page * Experience settings update * finish actions setting tab * Fixed Notes enriched path and adversary-settings form id * Fixed UseItem and ToChat * Fixed Firefox progress bar (HP/Stress) (#230) * insert prose-mirror style and inicial implement to damage settings * fix character import relative paths and remove effects from standard adversary attack --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
43 lines
No EOL
1.4 KiB
Handlebars
43 lines
No EOL
1.4 KiB
Handlebars
<header class='adversary-header-sheet'>
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<line-div></line-div>
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<div class="name-row">
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<h1 class='actor-name'>
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<input type='text' name='name' value='{{source.name}}' placeholder='Actor Name'
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/>
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</h1>
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</div>
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<div class="tags">
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<div class="tag">
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<span>
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{{localize (concat 'DAGGERHEART.Tiers.' source.system.tier)}}
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</span>
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</div>
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<div class="tag">
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<span>
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{{localize (concat 'DAGGERHEART.Adversary.Type.' source.system.type '.label')}}
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</span>
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</div>
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{{#if (eq source.system.type 'horde')}}
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<div class="tag">
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<span>{{source.system.hordeHp}}</span>
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<span>/HP</span>
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</div>
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{{/if}}
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</div>
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<line-div></line-div>
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<div class="adversary-info">
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<div class="description">
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<i>{{source.system.description}}</i>
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</div>
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<div class="motives-and-tatics">
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<b>{{localize 'DAGGERHEART.Sheets.Adversary.FIELDS.motivesAndTactics.label'}}: </b>{{{source.system.motivesAndTactics}}}
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</div>
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</div>
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<div class="adversary-navigation">
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{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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<button data-action="openSettings">
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<i class="fa-solid fa-wrench"></i>
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</button>
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</div>
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</header> |