daggerheart/module/applications/sheets/companion.mjs
WBHarry b7e4169079
159 - Companion (#224)
* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00

86 lines
2.9 KiB
JavaScript

import { GMUpdateEvent, socketEvent } from '../../helpers/socket.mjs';
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
position: { width: 700, height: 1000 },
actions: {
attackRoll: this.attackRoll,
levelUp: this.levelUp
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/companion/tempMain.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.playerCharacters = game.actors
.filter(
x =>
x.type === 'character' &&
(x.ownership.default === 3 ||
x.ownership[game.user.id] === 3 ||
this.document.system.partner?.uuid === x.uuid)
)
.map(x => ({ key: x.uuid, name: x.name }));
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
async onPartnerChange(event) {
const partnerDocument = event.target.value
? await foundry.utils.fromUuid(event.target.value)
: this.document.system.partner;
const partnerUpdate = { 'system.companion': event.target.value ? this.document.uuid : null };
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: partnerDocument.uuid,
update: update
}
});
} else {
await partnerDocument.update(partnerUpdate);
}
await this.document.update({ 'system.partner': event.target.value });
if (!event.target.value) {
await this.document.updateLevel(1);
}
}
static async attackRoll(event) {
this.actor.system.attack.use(event);
}
static async levelUp() {
new DhCompanionlevelUp(this.document).render(true);
}
}