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* Temp * Finished Evolved * Fixed hybrid * Changed generalConfig.tiers to be number based * Weaponhandling while in beastform * Added unarmed strike in sidebar * Added DamageEnricher * Added effect enricher * Corrected downtime buttons and actions * Added BeastformTooltip * Split the BeastformDialog into parts with tabs * Added temp beastform features * rollData change * Improvement * character.getRollData cleanup
29 lines
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1.5 KiB
Handlebars
29 lines
No EOL
1.5 KiB
Handlebars
<section
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class='tab {{tabs.advanced.cssClass}} {{tabs.advanced.id}}'
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data-tab='{{tabs.advanced.id}}'
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data-group='{{tabs.advanced.group}}'
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>
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{{formGroup systemFields.beastformType value=source.system.beastformType localize=true blank=false}}
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{{#if (eq source.system.beastformType 'evolved')}}
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<fieldset class="two-columns even">
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<legend>{{localize "DAGGERHEART.CONFIG.BeastformType.evolved"}}</legend>
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{{formGroup systemFields.evolved.fields.maximumTier value=source.system.evolved.maximumTier localize=true blank=false}}
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{{formGroup systemFields.evolved.fields.mainTraitBonus value=source.system.evolved.mainTraitBonus localize=true}}
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</fieldset>
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{{/if}}
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{{#if (eq source.system.beastformType 'hybrid')}}
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.CONFIG.BeastformType.hybrid"}}</legend>
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{{formGroup systemFields.hybrid.fields.maximumTier value=source.system.hybrid.maximumTier localize=true blank=false}}
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<div class="nest-inputs">
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{{formGroup systemFields.hybrid.fields.beastformOptions value=source.system.hybrid.beastformOptions localize=true}}
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{{formGroup systemFields.hybrid.fields.advantages value=source.system.hybrid.advantages localize=true}}
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{{formGroup systemFields.hybrid.fields.features value=source.system.hybrid.features localize=true}}
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</div>
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</fieldset>
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{{/if}}
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</section> |