mirror of
https://github.com/Foundryborne/daggerheart.git
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* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
90 lines
No EOL
4.5 KiB
Handlebars
90 lines
No EOL
4.5 KiB
Handlebars
<aside class="adversary-sidebar-sheet">
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<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
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<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
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<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.difficulty}}
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<p>{{source.system.difficulty}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.difficulty"}}</h4>
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</div>
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</div>
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.attack.roll.bonus includeZero=true}}
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<p>{{numberFormat source.system.attack.roll.bonus sign=true}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
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</div>
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</div>
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</div>
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<div class="status-section">
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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</div>
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</div>
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<div class="shortcut-items-section">
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<div class="attack-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{> 'daggerheart.inventory-item-compact'
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item=document.system.attack
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type='action'
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noCompendiumEdit=true
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}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each source.system.experiences as |experience id|}}
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<div class="experience-row" data-tooltip-text="{{experience.description}}">
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<span class="experience-value">
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+{{experience.value}}
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</span>
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<span class="experience-name">{{experience.name}}</span>
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<div class="controls">
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<a data-action="sendExpToChat" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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<line-div></line-div>
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<div class="reaction-section">
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<button type="button" data-action="reactionRoll">{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}</button>
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</div>
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</div>
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</aside> |