daggerheart/module/data/actor/base.mjs
joaquinpereyra98 87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00

45 lines
1.4 KiB
JavaScript

import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
/**
* Describes metadata about the actor data model type
* @typedef {Object} ActorDataModelMetadata
* @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents.
* @property {Boolean} isNPC - This data model represents a NPC?
* @property {typeof DHBaseActorSettings} settingSheet - The sheet class used to render the settings UI for this actor type.
*/
export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/** @returns {ActorDataModelMetadata}*/
static get metadata() {
return {
label: 'Base Actor',
type: 'base',
isNPC: true,
settingSheet: null,
};
}
/**@returns {ActorDataModelMetadata}*/
get metadata() {
return this.constructor.metadata;
}
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ required: true, nullable: true })
};
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.
* @returns {object}
*/
getRollData() {
const data = { ...this };
return data;
}
}