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* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
52 lines
1.5 KiB
JavaScript
52 lines
1.5 KiB
JavaScript
import DHBaseActorSettings from './actor-setting.mjs';
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import DHApplicationMixin from './application-mixin.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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/**
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* A base actor sheet extending {@link ActorSheetV2} via {@link DHApplicationMixin}
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* @extends ActorSheetV2
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* @mixes DHSheetV2
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*/
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export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['actor'],
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position: {
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width: 480
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},
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form: {
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submitOnChange: true
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},
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actions: {
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openSettings: DHBaseActorSheet.#openSettings
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},
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dragDrop: []
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};
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/**@type {typeof DHBaseActorSettings}*/
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#settingSheet;
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/**@returns {DHBaseActorSettings|null} */
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get settingSheet() {
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const SheetClass = this.document.system.metadata.settingSheet;
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return (this.#settingSheet ??= SheetClass ? new SheetClass({ document: this.document }) : null);
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}
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/**@inheritdoc */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.isNPC = this.document.isNPC;
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return context;
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}
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/**
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* Open the Actor Setting Sheet
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* @type {ApplicationClickAction}
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*/
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static async #openSettings() {
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await this.settingSheet.render({ force: true });
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}
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}
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