daggerheart/module/data/action/action.mjs
2025-06-23 11:05:52 +02:00

582 lines
20 KiB
JavaScript

import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs';
import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
import { abilities } from '../../config/actorConfig.mjs';
import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
const fields = foundry.data.fields;
/*
ToDo
- Add setting for Hope/Fear result on Damage, Heal, Resource (Handle Roll result as part of formula if needed)
- Add setting and/or checkbox for cost and damage like
- Target Check / Target Picker
- Range Check
- Area of effect and measurement placement
- Summon Action create method
- Create classes form Target, Cost, etc ?
Other
- Add optionnal Role for Healing ?
- Auto use action <= Into Roll
Done
- Cost Check
- Auto use costs
- Auto disable selected Cost from other cost list
- Apply ActiveEffect => Add to Chat message like Damage Button ?
- Add Drag & Drop for documentUUID field (Macro & Summon)
Activity Types List
- Attack => Weapon Attack, Spell Attack, etc...
- Effects => Like Attack without damage
- Damage => Like Attack without roll
- Healing
- Resource => Merge Healing & Resource ?
- Summon
- Sequencer => Trigger a list of Activities set on the item one by one
- Macro
Actor Modifier
- Weapon Attack
- Spell Attack
- Weapon Damage
- Magical Damage
- Physical Damage ?
- Magical Damage ?
- Healing
- Bard Rally (Math.ceil(LeveL / 5))
*/
export class DHBaseAction extends foundry.abstract.DataModel {
static extraSchemas = [];
static defineSchema() {
return {
_id: new fields.DocumentIdField(),
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
cost: new fields.ArrayField(
new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.GENERAL.abilityCosts,
nullable: false,
required: true,
initial: 'hope'
}),
value: new fields.NumberField({ nullable: true, initial: 1 }),
scalable: new fields.BooleanField({ initial: false }),
step: new fields.NumberField({ nullable: true, initial: null })
})
),
uses: new fields.SchemaField({
value: new fields.NumberField({ nullable: true, initial: null }),
max: new fields.NumberField({ nullable: true, initial: null }),
recovery: new fields.StringField({
choices: SYSTEM.GENERAL.refreshTypes,
initial: null,
nullable: true
})
}),
range: new fields.StringField({
choices: SYSTEM.GENERAL.range,
required: false,
blank: true,
initial: null
}),
...this.defineExtraSchema()
};
}
static defineExtraSchema() {
const extraFields = {
damage: new DHDamageField(),
roll: new fields.SchemaField({
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
save: new fields.SchemaField({
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
target: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.ACTIONS.targetTypes,
initial: SYSTEM.ACTIONS.targetTypes.any.id,
nullable: true, initial: null
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
effects: new fields.ArrayField( // ActiveEffect
new fields.SchemaField({
_id: new fields.DocumentIdField()
})
),
healing: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.GENERAL.healingTypes,
required: true,
blank: false,
initial: SYSTEM.GENERAL.healingTypes.health.id,
label: 'Healing'
}),
value: new fields.EmbeddedDataField(DHActionDiceData)
})
},
extraSchemas = {};
this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
return extraSchemas;
}
prepareData() {}
get index() {
return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
}
get id() {
return this._id;
}
get item() {
return this.parent.parent;
}
get actor() {
return this.item?.actor;
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
}
static getRollType(parent) {
return 'ability';
}
static getSourceConfig(parent) {
const updateSource = {};
updateSource.img ??= parent?.img ?? parent?.system?.img;
if (parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.system.trait
};
}
if(parent?.type === 'weapon' && !!this.schema.fields.damage) {
updateSource['damage'] = {includeBase: true};
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
}
return updateSource;
}
getRollData() {
const actorData = this.actor.getRollData(false);
return {
...actorData.toObject(),
prof: actorData.proficiency?.value ?? 1,
cast: actorData.spellcast?.value ?? 1,
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
roll: {}
}
}
async use(event, ...args) {
let config = {
event,
title: this.item.name,
source: {
item: this.item._id,
action: this._id
},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
hasHealing: !!this.healing,
hasEffect: !!this.effects?.length
};
// this.proceedChatDisplay(config);
// Filter selected targets based on Target parameters
config.targets = await this.getTarget(config);
if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
// Filter selected targets based on Range parameters
config.range = await this.checkRange(config);
if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
// Display Uses/Costs Dialog & Check if Actor get enough resources
config = {
...config,
...await this.getCost(config)
}
if(!this.hasRoll() && (!config.costs.hasCost || !this.hasUses(config.uses))) return ui.notifications.warn("You don't have the resources to use that action.");
// Proceed with Roll
config = await this.proceedRoll(config);
if(this.roll && !config.roll.result) return;
// Update Actor resources based on Action Cost configuration
this.spendCost(config.costs.values);
this.spendUses(config.uses);
// console.log(config)
return config;
}
/* ROLL */
hasRoll() {
return this.roll?.type && this.roll?.trait;
}
async proceedRoll(config) {
if (!this.hasRoll()) return config;
const modifierValue = this.actor.system.traits[this.roll.trait].value;
config = {
...config,
roll: {
modifiers: [],
trait: this.roll?.trait,
label: game.i18n.localize(abilities[this.roll.trait].label),
type: this.actionType,
difficulty: this.roll?.difficulty
}
}
// config = await this.actor.diceRoll(config, this);
return this.actor.diceRoll(config, this);
}
/* ROLL */
/* COST */
async getCost(config) {
let costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : {values: [], hasCost: true};
let uses = this.getUses();
if (!config.event.shiftKey && !this.hasRoll()) {
const dialogClosed = new Promise((resolve, _) => {
new CostSelectionDialog(costs, uses, this, resolve).render(true);
});
({costs, uses} = await dialogClosed);
}
return {costs, uses};
}
getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
return {values: realCosts, hasCost: this.hasCost(realCosts)}
}
calcCosts(costs) {
return costs.map(c => {
c.scale = c.scale ?? 1;
c.step = c.step ?? 1;
c.total = c.value * c.scale * c.step;
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
return c
})
}
hasCost(costs) {
return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
}
async spendCost(config) {
if(!config.costs?.values?.length) return;
return await this.actor.modifyResource(config.costs.values);
}
/* COST */
/* USES */
async spendUses(config) {
if(!this.uses.max || config.enabled === false) return;
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
getUses() {
if(!this.uses) return {hasUse: true}
const uses = foundry.utils.deepClone(this.uses);
if(!uses.value) uses.value = 0;
return uses;
}
calcUses(uses) {
return {
...uses,
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
};
}
hasUses(uses) {
return !uses.enabled || uses.value + 1 <= uses.max;
}
/* USES */
/* TARGET */
async getTarget(config) {
if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
let targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t));
if(this.target.amount && targets.length > this.target.amount) return false;
}
return targets.map(t => this.formatTarget(t));
}
isTargetFriendly(target) {
const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
targetDisposition = target.document.disposition;
return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
}
formatTarget(actor) {
return {
id: actor.id,
name: actor.actor.name,
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion?.value
}
}
/* TARGET */
/* RANGE */
async checkRange(config) {
if(!this.range || !this.actor) return true;
return {values: [], hasRange: true};
}
/* RANGE */
/* EFFECTS */
async applyEffects(event, data, force=false) {
if(!this.effects?.length || !data.system.targets.length) return;
data.system.targets.forEach(async (token) => {
// console.log(token, force)
if(!token.hit && !force) return;
this.effects.forEach(async (e) => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
if(!actor || !effect) return;
await this.applyEffect(effect, actor);
})
})
}
async applyEffect(effect, actor) {
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if ( existingEffect ) {
return existingEffect.update(foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
}));
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/* EFFECTS */
/* CHAT */
async proceedChatDisplay(config) {
if(!this.chatDisplay) return;
}
/* CHAT */
}
export class DHDamageAction extends DHBaseAction {
directDamage = true;
static extraSchemas = ['damage', 'target', 'effects'];
async use(event, ...args) {
const config = await super.use(event, args);
if(!config || ['error', 'warning'].includes(config.type)) return;
if(!this.directDamage) return;
return await this.rollDamage(event, config);
}
async rollDamage(event, data) {
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
const config = {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
formula,
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config)
}
}
export class DHAttackAction extends DHDamageAction {
directDamage = false;
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
static getRollType(parent) {
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
}
prepareData() {
super.prepareData();
if (this.damage.includeBase && !!this.item?.system?.damage) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
}
getParentDamage() {
return {
multiplier: 'proficiency',
dice: this.item?.system?.damage.value,
bonus: this.item?.system?.damage.bonus ?? 0,
type: this.item?.system?.damage.type,
base: true
};
}
}
export class DHHealingAction extends DHBaseAction {
static extraSchemas = ['target', 'effects', 'healing', 'roll'];
static getRollType(parent) {
return 'spellcast';
}
async use(event, ...args) {
const config = await super.use(event, args);
if(!config || ['error', 'warning'].includes(config.type)) return;
if(this.hasRoll()) return;
return await this.rollHealing(event, config);
}
async rollHealing(event, data) {
console.log(event, data)
let formula = this.healing.value.getFormula(this.actor);
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
const config = {
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', { healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label) }),
formula,
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs'
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/healing-roll.hbs';
}
}
export class DHSummonAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
};
}
async use(event, ...args) {
if ( !this.canSummon || !canvas.scene ) return;
const config = await super.use(event, args);
}
get canSummon() {
return game.user.can("TOKEN_CREATE");
}
}
export class DHEffectAction extends DHBaseAction {
static extraSchemas = ['effects', 'target'];
async use(event, ...args) {
const config = await super.use(event, args);
if(['error', 'warning'].includes(config.type)) return;
return await this.chatApplyEffects(event, config);
}
async chatApplyEffects(event, data) {
const cls = getDocumentClass('ChatMessage'),
systemData = {
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
origin: this.actor._id,
description: '',
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
action: {
itemId: this.item._id,
actionId: this._id
}
},
msg = new cls({
type: 'applyEffect',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/apply-effects.hbs',
systemData
)
});
cls.create(msg.toObject());
}
get chatTemplate() {
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
}
}
export class DHMacroAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
};
}
async use(event, ...args) {
const config = await super.use(event, args);
if(['error', 'warning'].includes(config.type)) return;
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
macro = await fromUuid(fixUUID);
try {
if (!macro) throw new Error(`No macro found for the UUID: ${this.documentUUID}.`);
macro.execute();
} catch (error) {
ui.notifications.error(error);
}
}
}