daggerheart/templates/chat/attack-roll.hbs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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{{#if colorful}}
<div class="daggerheart chat roll" data-action="expandRoll">
<div class="duality-data">
<div class="duality-title">
<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=title}}</div>
</div>
<div class="duality-modifiers">
{{#each modifiers}}
<div class="duality-modifier">
{{label}}
</div>
{{/each}}
{{#if advantageState}}
<div class="duality-modifier">
{{localize "DAGGERHEART.General.Advantage.Full"}}
</div>
{{/if}}
{{#if (eq advantageState false)}}
<div class="duality-modifier">
{{localize "DAGGERHEART.General.Disadvantage.Full"}}
</div>
{{/if}}
</div>
<div class="duality-line {{#if (not damage.value)}}simple{{/if}}">
<div class="dice-outer-container">
<div class="dice-container">
<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.General.Hope"}}">
<div class="dice-wrapper">
<img class="dice" src="../icons/svg/d12-grey.svg"/>
</div>
<div class="dice-value">{{hope.value}}</div>
</div>
</div>
<div class="dice-container">
<div class="dice-title">{{localize "DAGGERHEART.General.Fear"}}</div>
<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.General.Fear"}}">
<div class="dice-wrapper">
<img class="dice" src="../icons/svg/d12-grey.svg"/>
</div>
<div class="dice-value">{{fear.value}}</div>
</div>
</div>
{{#if advantageState}}
<div class="advantage-container advantage">
<div class="dice-wrapper">
<img class="dice" src="../icons/svg/d6-grey.svg"/>
<div class="dice-value">{{advantage.value}}</div>
</div>
</div>
{{/if}}
{{#if (eq advantageState false)}}
<div class="advantage-container disadvantage">
<div class="dice-wrapper">
<img class="dice" src="../icons/svg/d6-grey.svg"/>
<div class="dice-value">{{advantage.value}}</div>
</div>
</div>
{{/if}}
{{#if modifierTotal.value}}<div class="duality-modifier">{{modifierTotal.label}}</div>{{/if}}
</div>
{{#if (not damage.value)}}
<div class="duality-result">
<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
{{/if}}
</div>
</div>
{{#if (gt targets.length 0)}}
<div class="target-section">
{{#each targets as |target|}}
<div class="target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
</div>
</div>
{{/each}}
</div>
{{/if}}
{{#if damage.value}}
<div class="duality-actions">
<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}" {{#if damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
<div class="duality-result">
<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
</div>
</div>
{{/if}}
</div>
{{else}}
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=title}}</div>
<div class="dice-result">
<div class="dice-formula">{{roll}}</div>
<div class="dice-tooltip">
<div class="wrapper">
<section class="tooltip-part">
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{hope.dice}}</span>
|
<span>1{{fear.dice}}</span>
</span>
<span class="part-total">{{diceTotal}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls duality">
<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
</ol>
</div>
</div>
{{#if (eq advantageState 1)}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{advantage.dice}}</span>
</span>
<span class="part-total">{{advantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
</ol>
</div>
</div>
{{/if}}
{{#if (eq advantageState 2)}}
<div class="dice">
<header class="part-header flexrow">
<span class="part-formula">
<span>1{{advantage.dice}}</span>
</span>
<span class="part-total">{{advantage.value}}</span>
</header>
<div class="flexrow">
<ol class="dice-rolls">
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
</ol>
</div>
</div>
{{/if}}
</section>
</div>
</div>
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
<div class="dice-total-label">{{totalLabel}}</div>
<div class="dice-total-value">
{{roll.total}}
</div>
</div>
{{#if (gt targets.length 0)}}
<div class="target-section">
{{#each targets as |target|}}
<div class="dice-total target-container {{#if target.hit}}hit{{else}}{{#if (not ../total.alternate)}}miss{{/if}}{{/if}}" data-token="{{target.id}}">
<img src="{{target.img}}" />
<div class="target-inner-container">
{{#if target.hit}}{{localize "Hit"}}{{else}}{{#if (not ../total.alternate)}}{{localize "Miss"}}{{else}}?{{/if}}{{/if}}
</div>
</div>
{{/each}}
</div>
{{/if}}
<div class="dice-actions">
<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}" {{#if damage.disabled}}disabled{{/if}}><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
</div>
</div>
</div>
{{/if}}