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127 lines
4.3 KiB
JavaScript
127 lines
4.3 KiB
JavaScript
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { setDiceSoNiceForFateRoll } from '../helpers/utils.mjs';
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export default class FateRoll extends D20Roll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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static messageType = 'fateRoll';
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static DefaultDialog = D20RollDialog;
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get title() {
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return game.i18n.localize(
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`DAGGERHEART.GENERAL.fateRoll`
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);
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}
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.dice[0];
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// return this.#hopeDice;
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}
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set dHope(faces) {
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = this.getFaces(faces);
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// this.#hopeDice = `d${face}`;
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}
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get isCritical() {
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return false;
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}
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static getHooks(hooks) {
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return [...(hooks ?? []), 'Fate'];
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}
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/** @inheritDoc */
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static fromData(data) {
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data.terms[0].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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}
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createBaseDice() {
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if (this.dice[0] instanceof foundry.dice.terms.Die) {
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this.terms = [this.terms[0]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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await setDiceSoNiceForFateRoll(
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roll,
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config.roll.hope.dice
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);
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}
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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data.hope = {
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dice: roll.dHope.denomination,
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value: roll.dHope.total,
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rerolled: {
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any: roll.dHope.results.some(x => x.rerolled),
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rerolls: roll.dHope.results.filter(x => x.rerolled)
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}
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};
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return data;
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}
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// static async reroll(rollString, target, message) {
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// let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
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// const term = parsedRoll.terms[target.dataset.dieIndex];
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// await term.reroll(`/r1=${term.total}`);
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// if (game.modules.get('dice-so-nice')?.active) {
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// const diceSoNiceRoll = {
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// _evaluated: true,
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// dice: [
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// new foundry.dice.terms.Die({
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// ...term,
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// faces: term._faces,
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// results: term.results.filter(x => !x.rerolled)
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// })
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// ],
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// options: { appearance: {} }
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// };
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// const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
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// const type = target.dataset.type;
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// if (diceSoNicePresets[type]) {
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// diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
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// }
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// await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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// }
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// await parsedRoll.evaluate();
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// const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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// targets: message.system.targets,
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// roll: {
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// advantage: message.system.roll.advantage?.type,
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// difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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// }
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// });
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// newRoll.extra = newRoll.extra.slice(2);
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// const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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// Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
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// source: { actor: message.system.source.actor ?? '' },
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// targets: message.system.targets,
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// tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
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// roll: newRoll,
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// rerolledRoll:
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// newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
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// });
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// return { newRoll, parsedRoll };
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// }
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}
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