daggerheart/src/packs/environments/environment_Hallowed_Temple_dsA6j69AnaJhUyqH.json
2025-08-03 14:33:54 +02:00

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"impulses": "Connect the Mortal Realm with the Hallows Above, display the power of the divine, provide aid and succor to the faithful"
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"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-L4xPjXbsFBvAJkG3\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
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"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-vN4UFTYIQW8nd2mC\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
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"description": "<p>A PC who prays to a deity while in the Hallowed Temple can make an Instinct Roll to receive answers. If the god they beseech isnt welcome in this temple, the roll is made with disadvantage.</p><ul><li><p><strong>Critical Success:</strong> The PC gains clear information. Additionally, they gain [[/r 1d4]] Hope, which can be distributed between the party if they share the vision and guidance they received. </p></li><li><p><strong>Success with Hope:</strong> The PC receives clear information. </p></li><li><p><strong>Success with Fear:</strong> The PC receives brief flashes of insight and an emotional impression conveying an answer. </p></li><li><p><strong>Any Failure:</strong> The PC receives only vague flashes. They can mark a Stress to receive one clear image without context.</p></li></ul><pre><code>What does it feel like as you are touched by this vision? What feeling lingers after the images have passed?</code></pre>",
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"description": "<p>Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope. </p><section id=\"secret-z2wMjfAVnSoTHSlR\" class=\"secret\"><p><em>What emotions or memories do you connect with when fear presses in?</em></p></section>",
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"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-bJG5Vk2KPgau6rQB\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
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"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-tG902NbtYpyK0NFi\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
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