mirror of
https://github.com/Foundryborne/daggerheart.git
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* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
43 lines
1,022 B
Text
43 lines
1,022 B
Text
.theme-light .autocomplete {
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background-image: url('../assets/parchments/dh-parchment-light.png');
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color: black;
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}
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.autocomplete {
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padding: 2px;
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border-width: 0 1px 1px 1px;
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border-style: solid;
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border-color: light-dark(@dark, @beige);
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border-radius: 6px;
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background-image: url('../assets/parchments/dh-parchment-dark.png');
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max-height: 400px !important;
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width: fit-content !important;
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overflow-y: auto;
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font-family: @font-body;
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display: flex;
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flex-direction: column;
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gap: 2px;
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scrollbar-color: light-dark(@dark-blue, @golden) transparent;
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.group {
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font-weight: bold;
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font-size: 14px;
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padding-left: 8px;
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}
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li[role='option'] {
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font-size: 14px;
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padding-left: 10px;
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cursor: pointer;
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&:hover {
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background-color: light-dark(@dark, @beige);
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color: light-dark(@beige, var(--color-dark-3));
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}
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> div {
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white-space: nowrap;
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}
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}
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}
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