daggerheart/templates/dialogs/groupRollDialog/parts/member.hbs
2026-04-25 18:32:37 -04:00

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5.6 KiB
Handlebars

{{#with (ifThen (eq partId "leader") leader (lookup members partId))}}
<section class="member-roll-container {{type}} {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
<img class="portrait" src="{{img}}" />
<div class="name-area">
<span class="name">{{name}}</span>
{{#if hasRolled}}
<div class="trait item-tags">
<div class="tag">{{rollChoiceLabel}}</div>
{{#if modifier}}
<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
{{numberFormat modifier sign=true}}
</span>
{{/if}}
{{#if isEditable}}
<div class="buttons">
<button type="button" data-action="makeRoll" class="plain" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</button>
<button
type="button"
data-action="removeRoll"
class="plain icon fa-solid fa-trash"
data-tooltip="DAGGERHEART.APPLICATIONS.GroupRollSelect.removeRoll"
></button>
</div>
{{/if}}
</div>
{{else if readyToRoll}}
<div class="trait">
{{localize "DAGGERHEART.CONFIG.RollTypes.trait.name" }}
<select name="{{basePath}}.rollChoice" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
{{/if}}
</div>
{{#if roll}}
<div class="with-result {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="roll-data">
<div class="duality-label">
{{roll.total}}
<span class="with">{{withLabelShort}}</span>
</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.hasAdvantage}}
<span class="roll-operator">+</span>
<span class="roll-dice">
<span class="dice-label">{{roll.dAdvantage.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/adv/d" roll.advantageFaces ".svg"}}" />
</span>
{{/if}}
{{#if roll.hasDisadvantage}}
<span class="roll-operator">-</span>
<span class="roll-dice">
<span class="dice-label">{{roll.dDisadvantage.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/disadv/d" roll.advantageFaces ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator ">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{#if (and @root.isGM (ne ../partId "leader"))}}
<div class="buttons">
<button
type="button"
data-action="markSuccessful"
data-success="true"
class="plain icon fa-solid fa-check {{#if modifier}}{{#if successful}}active{{else}}inactive{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.success"
></button>
<button
type="button"
data-action="markSuccessful"
class="plain icon fa-solid fa-times {{#if modifier}}{{#if successful}}inactive{{else}}active{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.failure"
></button>
</div>
{{/if}}
</div>
{{else if (and readyToRoll isEditable)}}
<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</a>
{{/if}}
</section>
{{/with}}