daggerheart/module/data/action/baseAction.mjs
Dapoulp 8cb4b7663e
Action Save difficulty (#427)
* Action Save difficulty

* Unequipped item icon opacity

* Fix sheet header
2025-07-27 14:40:25 +02:00

340 lines
11 KiB
JavaScript

import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
import { ActionMixin } from '../fields/actionField.mjs';
const fields = foundry.data.fields;
/*
!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
*/
/*
ToDo
- Target Check / Target Picker
- Range Check
- Area of effect and measurement placement
- Summon Action create method
*/
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
static extraSchemas = ['cost', 'uses', 'range'];
static defineSchema() {
const schemaFields = {
_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
actionType: new fields.StringField({
choices: CONFIG.DH.ITEM.actionTypes,
initial: 'action',
nullable: true
})
};
this.extraSchemas.forEach(s => {
let clsField;
if ((clsField = this.getActionField(s))) schemaFields[s] = new clsField();
});
return schemaFields;
}
static getActionField(name) {
const field = game.system.api.fields.ActionFields[`${name.capitalize()}Field`];
return fields.DataField.isPrototypeOf(field) && field;
}
prepareData() {
this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
this.img = this.img ?? this.parent?.parent?.img;
}
get id() {
return this._id;
}
get item() {
return this.parent.parent;
}
get actor() {
return this.item instanceof DhpActor
? this.item
: this.item?.parent instanceof DhpActor
? this.item.parent
: this.item?.actor;
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/duality-roll.hbs';
}
static getRollType(parent) {
return 'trait';
}
static getSourceConfig(parent) {
const updateSource = {};
if (parent?.parent?.type === 'weapon' && this === game.system.api.models.actions.actionsTypes.attack) {
updateSource['damage'] = { includeBase: true };
updateSource['range'] = parent?.attack?.range;
updateSource['roll'] = {
useDefault: true
};
} else {
if (parent?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.trait
};
}
if (parent?.range) {
updateSource['range'] = parent?.range;
}
}
return updateSource;
}
getRollData(data = {}) {
if (!this.actor) return null;
const actorData = this.actor.getRollData(false);
// Add Roll results to RollDatas
actorData.result = data.roll?.total ?? 1;
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.roll = {};
return actorData;
}
async use(event, ...args) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
if (this.chatDisplay) this.toChat();
let config = this.prepareConfig(event);
for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
let clsField = this.constructor.getActionField(this.constructor.extraSchemas[i]);
if (clsField?.prepareConfig) {
const keep = clsField.prepareConfig.call(this, config);
if (config.isFastForward && !keep) return;
}
}
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
if (this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(null, config);
if (!config) return;
}
if (this.hasRoll) {
const rollConfig = this.prepareRoll(config);
config.roll = rollConfig;
config = await this.actor.diceRoll(config);
if (!config) return;
}
if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config);
if (this.trigger) await this.trigger(event, config);
}
// Consume resources
await this.consume(config);
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
return config;
}
/* */
prepareConfig(event) {
return {
event,
title: this.item.name,
source: {
item: this.item._id,
action: this._id
},
dialog: {},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
hasHealing: !!this.healing,
hasEffect: !!this.effects?.length,
hasSave: this.hasSave,
selectedRollMode: game.settings.get('core', 'rollMode'),
isFastForward: event.shiftKey,
data: this.getRollData()
};
}
requireConfigurationDialog(config) {
return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
}
prepareRoll() {
const roll = {
modifiers: this.modifiers,
trait: this.roll?.trait,
label: 'Attack',
type: this.actionType,
difficulty: this.roll?.difficulty,
formula: this.roll.getFormula(),
bonus: this.roll.bonus,
advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
};
if (this.roll?.type === 'diceSet') roll.lite = true;
return roll;
}
doFollowUp(config) {
return !this.hasRoll;
}
async consume(config) {
const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
for (var cost of config.costs) {
if (cost.keyIsID) {
usefulResources[cost.key] = {
value: cost.value,
target: this.parent.parent,
keyIsID: true
};
}
}
const resources = config.costs
.filter(c => c.enabled !== false)
.map(c => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
await this.actor.modifyResource(resources);
if (config.uses?.enabled) {
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
}
/* */
/* ROLL */
get hasRoll() {
return !!this.roll?.type || !!this.roll?.bonus;
}
get modifiers() {
if (!this.actor) return [];
const modifiers = [];
/** Placeholder for specific bonuses **/
return modifiers;
}
/* ROLL */
/* SAVE */
get hasSave() {
return !!this.save?.trait;
}
/* SAVE */
/* EFFECTS */
async applyEffects(event, data, targets) {
targets ??= data.system.targets;
if (!this.effects?.length || !targets.length) return;
let effects = this.effects;
targets.forEach(async token => {
if (!token.hit && !force) return;
if (this.hasSave && token.saved.success === true) {
effects = this.effects.filter(e => e.onSave === true);
}
if (!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
if (!actor || !effect) return;
await this.applyEffect(effect, actor);
});
});
}
async applyEffect(effect, actor) {
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if (existingEffect) {
return existingEffect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/* EFFECTS */
/* SAVE */
async rollSave(target, event, message) {
if (!target?.actor) return;
return target.actor
.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
});
}
/* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
msgTargets = chatMessage.system.targets,
msgTarget = msgTargets.find(mt => mt.id === targetId);
msgTarget.saved = changes;
await chatMessage.update({ 'system.targets': msgTargets });
}, 100);
if (chain) {
if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
});
}
}
}