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* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
154 lines
6.2 KiB
JavaScript
154 lines
6.2 KiB
JavaScript
import AttachableItem from './attachableItem.mjs';
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import { armorFeatures } from '../../config/itemConfig.mjs';
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export default class DHArmor extends AttachableItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.armor',
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type: 'armor',
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hasDescription: true,
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isInventoryItem: true,
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hasActions: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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baseScore: new fields.NumberField({ integer: true, initial: 0 }),
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armorFeatures: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ITEM.armorFeatures,
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blank: true
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}),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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marks: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true })
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}),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ integer: true, initial: 0 }),
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severe: new fields.NumberField({ integer: true, initial: 0 })
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})
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};
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}
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/* -------------------------------------------- */
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/**@override */
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static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/chest-armor.svg';
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/* -------------------------------------------- */
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get customActions() {
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return this.actions.filter(
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action => !this.armorFeatures.some(feature => feature.actionIds.includes(action.id))
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);
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}
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/**@inheritdoc */
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (changes.system?.armorFeatures) {
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const removed = this.armorFeatures.filter(x => !changes.system.armorFeatures.includes(x));
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const added = changes.system.armorFeatures.filter(x => !this.armorFeatures.includes(x));
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const effectIds = [];
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const actionIds = [];
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for (var feature of removed) {
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effectIds.push(...feature.effectIds);
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actionIds.push(...feature.actionIds);
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}
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await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds);
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changes.system.actions = actionIds.reduce((acc, id) => {
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acc[`-=${id}`] = null;
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return acc;
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}, {});
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for (const feature of added) {
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const featureData = armorFeatures[feature.value];
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if (featureData.effects?.length > 0) {
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const embeddedItems = await this.parent.createEmbeddedDocuments(
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'ActiveEffect',
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featureData.effects.map(effect => ({
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...effect,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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feature.effectIds = embeddedItems.map(x => x.id);
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}
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const newActions = {};
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if (featureData.actions?.length > 0) {
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for (let action of featureData.actions) {
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const embeddedEffects = await this.parent.createEmbeddedDocuments(
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'ActiveEffect',
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(action.effects ?? []).map(effect => ({
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...effect,
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transfer: false,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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feature.effectIds = [...(feature.effectIds ?? []), ...embeddedEffects.map(x => x.id)];
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const cls = game.system.api.models.actions.actionsTypes[action.type];
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const actionId = foundry.utils.randomID();
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newActions[actionId] = new cls(
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{
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...cls.getSourceConfig(this),
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...action,
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_id: actionId,
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name: game.i18n.localize(action.name),
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description: game.i18n.localize(action.description),
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effects: embeddedEffects.map(x => ({ _id: x.id }))
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},
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{ parent: this }
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);
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}
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}
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changes.system.actions = newActions;
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feature.actionIds = Object.keys(newActions);
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}
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}
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
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`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
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];
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return tags;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`];
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return labels;
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}
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get itemFeatures() {
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return this.armorFeatures;
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}
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}
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