mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
648 lines
28 KiB
JavaScript
648 lines
28 KiB
JavaScript
import { burden } from '../../config/generalConfig.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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export default class DhCharacter extends BaseDataActor {
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/**@override */
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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/**@inheritdoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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type: 'character',
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settingSheet: DHCharacterSettings,
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isNPC: false
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});
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}
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/**@inheritdoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(
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0,
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0,
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'DAGGERHEART.GENERAL.HitPoints.plural',
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true,
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 2, 'DAGGERHEART.GENERAL.hope')
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
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instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
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presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
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knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
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}),
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proficiency: new fields.NumberField({
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.proficiency'
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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})
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, initial: 0 }),
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description: new fields.StringField(),
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core: new fields.BooleanField({ initial: false })
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})
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),
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gold: new fields.SchemaField({
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coins: new fields.NumberField({ initial: 0, integer: true }),
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handfuls: new fields.NumberField({ initial: 1, integer: true }),
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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scars: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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description: new fields.StringField()
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})
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),
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biography: new fields.SchemaField({
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background: new fields.HTMLField(),
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connections: new fields.HTMLField(),
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characteristics: new fields.SchemaField({
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pronouns: new fields.StringField({}),
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age: new fields.StringField({}),
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faith: new fields.StringField({})
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})
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}),
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class: new fields.SchemaField({
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value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
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subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
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}),
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multiclass: new fields.SchemaField({
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value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
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subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
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}),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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chatDisplay: false,
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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type: 'attack',
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trait: 'strength'
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},
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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custom: {
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enabled: true,
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formula: '@profd4'
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}
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}
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}
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]
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}
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}
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}),
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advantageSources: new fields.ArrayField(new fields.StringField(), {
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label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
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hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
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}),
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disadvantageSources: new fields.ArrayField(new fields.StringField(), {
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label: 'DAGGERHEART.ACTORS.Character.disadvantageSources.label',
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hint: 'DAGGERHEART.ACTORS.Character.disadvantageSources.hint'
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}),
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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spellcast: bonusField('DAGGERHEART.GENERAL.Roll.spellcast'),
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trait: bonusField('DAGGERHEART.GENERAL.Roll.trait'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction'),
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primaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'),
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secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.secondaryWeaponAttack')
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}),
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damage: new fields.SchemaField({
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage'),
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primaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon'),
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secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.secondaryWeapon')
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}),
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healing: bonusField('DAGGERHEART.GENERAL.Healing.healingAmount'),
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range: new fields.SchemaField({
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weapon: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Range.weapon'
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}),
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spell: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Range.spell'
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}),
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other: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Range.other'
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})
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}),
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rally: new fields.ArrayField(new fields.StringField(), {
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label: 'DAGGERHEART.CLASS.Feature.rallyDice'
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}),
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rest: new fields.SchemaField({
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shortRest: new fields.SchemaField({
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shortMoves: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label',
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hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint'
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}),
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longMoves: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label',
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hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint'
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})
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}),
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longRest: new fields.SchemaField({
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shortMoves: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label',
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hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint'
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}),
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longMoves: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label',
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hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint'
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})
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})
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}),
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maxLoadout: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.maxLoadout.label'
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})
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}),
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companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
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rules: new fields.SchemaField({
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damageReduction: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({
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required: true,
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
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}),
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stressExtra: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
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hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
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})
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}),
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stressDamageReduction: new fields.SchemaField({
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severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
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major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
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minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
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any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
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}),
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increasePerArmorMark: new fields.NumberField({
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
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hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
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}),
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magical: new fields.BooleanField({ initial: false }),
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physical: new fields.BooleanField({ initial: false }),
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thresholdImmunities: new fields.SchemaField({
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minor: new fields.BooleanField({ initial: false })
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}),
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disabledArmor: new fields.BooleanField({ intial: false })
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}),
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attack: new fields.SchemaField({
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damage: new fields.SchemaField({
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diceIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
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hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
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}),
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bonus: new fields.NumberField({
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required: true,
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initial: 0,
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min: 0,
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label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
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})
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}),
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roll: new fields.SchemaField({
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trait: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.abilities,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
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})
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})
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}),
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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})
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})
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};
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}
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/* -------------------------------------------- */
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get tier() {
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const currentLevel = this.levelData.level.current;
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return currentLevel === 1
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? 1
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: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
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tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
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).tier;
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}
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get ancestry() {
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return this.parent.items.find(x => x.type === 'ancestry') ?? null;
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}
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get community() {
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return this.parent.items.find(x => x.type === 'community') ?? null;
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}
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get features() {
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return this.parent.items.filter(x => x.type === 'feature') ?? [];
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}
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get companionFeatures() {
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return this.companion ? this.companion.items.filter(x => x.type === 'feature') : [];
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}
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get needsCharacterSetup() {
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return !(this.class.value || this.class.subclass || this.ancestry || this.community);
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}
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get spellcastModifierTrait() {
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const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
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const modifiers = subClasses
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?.map(sc => ({ ...this.traits[sc.system.spellcastingTrait], key: sc.system.spellcastingTrait }))
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.filter(x => x);
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return modifiers.sort((a, b) => a.value - b.value)[0];
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}
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get spellcastModifier() {
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return this.spellcastModifierTrait?.value ?? 0;
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}
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get spellcastingModifiers() {
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return {
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main: this.class.subclass?.system?.spellcastingTrait,
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multiclass: this.multiclass.subclass?.system?.spellcastingTrait
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};
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}
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get domains() {
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const classDomains = this.class.value ? this.class.value.system.domains : [];
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const multiclassDomains = this.multiclass.value ? this.multiclass.value.system.domains : [];
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return [...classDomains, ...multiclassDomains];
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}
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get domainData() {
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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return this.domains.map(key => {
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const domain = allDomainData[key];
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return {
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...domain,
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label: game.i18n.localize(domain.label)
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};
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});
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}
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get domainCards() {
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const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
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const loadout = domainCards.filter(x => !x.system.inVault);
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const vault = domainCards.filter(x => x.system.inVault);
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return {
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loadout: loadout,
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vault: vault,
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total: [...loadout, ...vault]
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};
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}
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get loadoutSlot() {
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const loadoutCount = this.domainCards.loadout?.length ?? 0,
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worldSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout,
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max = !worldSetting ? null : worldSetting + this.bonuses.maxLoadout;
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return {
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current: loadoutCount,
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available: !max ? true : Math.max(max - loadoutCount, 0),
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max
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};
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}
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get armor() {
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return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
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}
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get activeBeastform() {
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return this.parent.effects.find(x => x.type === 'beastform');
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}
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get usedUnarmed() {
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const primaryWeaponEquipped = this.primaryWeapon?.system?.equipped;
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const secondaryWeaponEquipped = this.secondaryWeapon?.system?.equipped;
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return !primaryWeaponEquipped && !secondaryWeaponEquipped
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? {
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...this.attack,
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uuid: this.attack.uuid,
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id: this.attack.id,
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name: this.activeBeastform ? 'DAGGERHEART.ITEMS.Beastform.attackName' : this.attack.name,
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img: this.activeBeastform ? 'icons/creatures/claws/claw-straight-brown.webp' : this.attack.img,
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actor: this.parent
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}
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: null;
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}
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get sheetLists() {
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const ancestryFeatures = [],
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communityFeatures = [],
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classFeatures = [],
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subclassFeatures = [],
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companionFeatures = [],
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features = [];
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for (let item of this.parent.items) {
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if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.ancestry.id) {
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ancestryFeatures.push(item);
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} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
|
|
communityFeatures.push(item);
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
|
|
classFeatures.push(item);
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
|
if (this.class.subclass) {
|
|
const subclassState = this.class.subclass.system.featureState;
|
|
const subclass =
|
|
item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
|
|
const featureType = subclass
|
|
? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
|
|
: null;
|
|
|
|
if (
|
|
featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
|
(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
|
|
(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
|
) {
|
|
subclassFeatures.push(item);
|
|
}
|
|
}
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
|
|
companionFeatures.push(item);
|
|
} else if (item.type === 'feature' && !item.system.type) {
|
|
features.push(item);
|
|
}
|
|
}
|
|
|
|
return {
|
|
ancestryFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.ancestry')} - ${this.ancestry?.name}`,
|
|
type: 'ancestry',
|
|
values: ancestryFeatures
|
|
},
|
|
communityFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.community')} - ${this.community?.name}`,
|
|
type: 'community',
|
|
values: communityFeatures
|
|
},
|
|
classFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.class')} - ${this.class.value?.name}`,
|
|
type: 'class',
|
|
values: classFeatures
|
|
},
|
|
subclassFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.subclass')} - ${this.class.subclass?.name}`,
|
|
type: 'subclass',
|
|
values: subclassFeatures
|
|
},
|
|
companionFeatures: {
|
|
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.companionFeatures'),
|
|
type: 'companion',
|
|
values: companionFeatures
|
|
},
|
|
features: { title: game.i18n.localize('DAGGERHEART.GENERAL.features'), type: 'feature', values: features }
|
|
};
|
|
}
|
|
|
|
get primaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
|
}
|
|
|
|
get secondaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
|
}
|
|
|
|
get getWeaponBurden() {
|
|
return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
|
|
(this.primaryWeapon && this.secondaryWeapon)
|
|
? burden.twoHanded.value
|
|
: this.primaryWeapon || this.secondaryWeapon
|
|
? burden.oneHanded.value
|
|
: null;
|
|
}
|
|
|
|
get deathMoveViable() {
|
|
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
|
|
}
|
|
|
|
get armorApplicableDamageTypes() {
|
|
return {
|
|
physical: !this.rules.damageReduction.magical,
|
|
magical: !this.rules.damageReduction.physical
|
|
};
|
|
}
|
|
|
|
get basicAttackDamageDice() {
|
|
const diceTypes = Object.keys(CONFIG.DH.GENERAL.diceTypes);
|
|
const attackDiceIndex = Math.max(Math.min(this.rules.attack.damage.diceIndex, 5), 0);
|
|
return diceTypes[attackDiceIndex];
|
|
}
|
|
|
|
static async unequipBeforeEquip(itemToEquip) {
|
|
const primary = this.primaryWeapon,
|
|
secondary = this.secondaryWeapon;
|
|
if (itemToEquip.system.secondary) {
|
|
if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (secondary) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
} else {
|
|
if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (primary) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
}
|
|
}
|
|
|
|
prepareBaseData() {
|
|
this.evasion += this.class.value?.system?.evasion ?? 0;
|
|
|
|
const currentLevel = this.levelData.level.current;
|
|
const currentTier =
|
|
currentLevel === 1
|
|
? null
|
|
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
|
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
|
).tier;
|
|
if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto) {
|
|
for (let levelKey in this.levelData.levelups) {
|
|
const level = this.levelData.levelups[levelKey];
|
|
|
|
this.proficiency += level.achievements.proficiency;
|
|
|
|
for (let selection of level.selections) {
|
|
switch (selection.type) {
|
|
case 'trait':
|
|
selection.data.forEach(data => {
|
|
this.traits[data].value += 1;
|
|
this.traits[data].tierMarked = selection.tier === currentTier;
|
|
});
|
|
break;
|
|
case 'hitPoint':
|
|
this.resources.hitPoints.max += selection.value;
|
|
break;
|
|
case 'stress':
|
|
this.resources.stress.max += selection.value;
|
|
break;
|
|
case 'evasion':
|
|
this.evasion += selection.value;
|
|
break;
|
|
case 'proficiency':
|
|
this.proficiency += selection.value;
|
|
break;
|
|
case 'experience':
|
|
selection.data.forEach(id => {
|
|
const experience = this.experiences[id];
|
|
if (experience) {
|
|
experience.value += selection.value;
|
|
experience.leveledUp = true;
|
|
}
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const armor = this.armor;
|
|
this.armorScore = armor ? armor.system.baseScore : 0;
|
|
this.damageThresholds = {
|
|
major: armor
|
|
? armor.system.baseThresholds.major + this.levelData.level.current
|
|
: this.levelData.level.current,
|
|
severe: armor
|
|
? armor.system.baseThresholds.severe + this.levelData.level.current
|
|
: this.levelData.level.current * 2
|
|
};
|
|
this.resources.hope.max -= Object.keys(this.scars).length;
|
|
this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
|
|
}
|
|
|
|
prepareDerivedData() {
|
|
const baseHope = this.resources.hope.value + (this.companion?.system?.resources?.hope ?? 0);
|
|
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
|
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
|
|
|
this.resources.armor = {
|
|
value: this.armor?.system?.marks?.value ?? 0,
|
|
max: this.armorScore,
|
|
isReversed: true
|
|
};
|
|
|
|
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
|
}
|
|
|
|
getRollData() {
|
|
const data = super.getRollData();
|
|
|
|
return {
|
|
...data,
|
|
basicAttackDamageDice: this.basicAttackDamageDice,
|
|
tier: this.tier,
|
|
level: this.levelData.level.current
|
|
};
|
|
}
|
|
|
|
async _preUpdate(changes, options, userId) {
|
|
const allowed = await super._preUpdate(changes, options, userId);
|
|
if (allowed === false) return;
|
|
|
|
/* The first two experiences are always marked as core */
|
|
if (changes.system?.experiences && Object.keys(this.experiences).length < 2) {
|
|
const experiences = new Set(Object.keys(this.experiences));
|
|
const changeExperiences = new Set(Object.keys(changes.system.experiences));
|
|
const newExperiences = Array.from(changeExperiences.difference(experiences));
|
|
|
|
for (var i = 0; i < Math.min(newExperiences.length, 2 - experiences.size); i++) {
|
|
const experience = newExperiences[i];
|
|
changes.system.experiences[experience].core = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
async _preDelete() {
|
|
if (this.companion) {
|
|
this.companion.updateLevel(1);
|
|
}
|
|
}
|
|
}
|