mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
621 lines
20 KiB
JavaScript
621 lines
20 KiB
JavaScript
export const compendiumJournals = {
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welcome: 'Compendium.daggerheart.journals.JournalEntry.g7NhKvwltwafmMyR'
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};
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export const ruleChoice = {
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on: {
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id: 'on',
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label: 'DAGGERHEART.CONFIG.RuleChoice.on'
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},
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of: {
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id: 'off',
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label: 'DAGGERHEART.CONFIG.RuleChoice.off'
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},
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onWithToggle: {
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id: 'onWithToggle',
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label: 'DAGGERHEART.CONFIG.RuleChoice.onWithToggle'
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},
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offWithToggle: {
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id: 'offWithToggle',
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label: 'DAGGERHEART.CONFIG.RuleChoice.offWithToggle'
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}
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};
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export const templateRanges = {
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self: {
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id: 'self',
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short: 's',
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label: 'DAGGERHEART.CONFIG.Range.self.name',
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description: 'DAGGERHEART.CONFIG.Range.self.description',
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distance: 0
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},
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melee: {
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id: 'melee',
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short: 'm',
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label: 'DAGGERHEART.CONFIG.Range.melee.name',
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description: 'DAGGERHEART.CONFIG.Range.melee.description',
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distance: 1
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},
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veryClose: {
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id: 'veryClose',
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short: 'vc',
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label: 'DAGGERHEART.CONFIG.Range.veryClose.name',
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description: 'DAGGERHEART.CONFIG.Range.veryClose.description',
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distance: 3
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},
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close: {
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id: 'close',
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short: 'c',
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label: 'DAGGERHEART.CONFIG.Range.close.name',
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description: 'DAGGERHEART.CONFIG.Range.close.description',
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distance: 10
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},
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far: {
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id: 'far',
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short: 'f',
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label: 'DAGGERHEART.CONFIG.Range.far.name',
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description: 'DAGGERHEART.CONFIG.Range.far.description',
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distance: 20
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}
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};
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export const range = {
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...templateRanges,
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veryFar: {
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id: 'veryFar',
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short: 'vf',
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label: 'DAGGERHEART.CONFIG.Range.veryFar.name',
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description: 'DAGGERHEART.CONFIG.Range.veryFar.description',
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distance: 30
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}
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};
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export const templateTypes = {
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...CONST.MEASURED_TEMPLATE_TYPES,
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EMANATION: 'emanation',
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INFRONT: 'inFront'
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};
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export const rangeInclusion = {
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withinRange: {
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id: 'withinRange',
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label: 'DAGGERHEART.CONFIG.RangeInclusion.withinRange'
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},
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outsideRange: {
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id: 'outsideRange',
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label: 'DAGGERHEART.CONFIG.RangeInclusion.outsideRange'
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}
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};
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export const otherTargetTypes = {
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friendly: {
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id: 'friendly',
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label: 'Friendly'
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},
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hostile: {
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id: 'hostile',
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label: 'Hostile'
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},
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any: {
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id: 'any',
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label: 'Any'
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}
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};
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export const targetTypes = {
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self: {
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id: 'self',
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label: 'Self'
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},
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...otherTargetTypes
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};
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export const burden = {
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oneHanded: {
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value: 'oneHanded',
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label: 'DAGGERHEART.CONFIG.Burden.oneHanded'
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},
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twoHanded: {
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value: 'twoHanded',
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label: 'DAGGERHEART.CONFIG.Burden.twoHanded'
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}
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};
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export const damageTypes = {
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physical: {
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id: 'physical',
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label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
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icon: 'fa-hand-fist'
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
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icon: 'fa-wand-sparkles'
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}
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};
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export const healingTypes = {
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hitPoints.abbreviation'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.stress.abbreviation'
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},
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hope: {
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id: 'hope',
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label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
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},
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armor: {
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id: 'armor',
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label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armor.abbreviation'
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},
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fear: {
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id: 'fear',
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label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.fear.abbreviation'
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}
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};
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export const conditions = {
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vulnerable: {
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id: 'vulnerable',
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name: 'DAGGERHEART.CONFIG.Condition.vulnerable.name',
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icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description'
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},
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hidden: {
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id: 'hidden',
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name: 'DAGGERHEART.CONFIG.Condition.hidden.name',
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icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
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description: 'DAGGERHEART.CONFIG.Condition.hidden.description'
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},
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restrained: {
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id: 'restrained',
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name: 'DAGGERHEART.CONFIG.Condition.restrained.name',
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.CONFIG.Condition.restrained.description'
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},
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unconscious: {
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id: 'unconscious',
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name: 'DAGGERHEART.CONFIG.Condition.unconscious.name',
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icon: 'icons/magic/control/sleep-bubble-purple.webp',
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description: 'DAGGERHEART.CONFIG.Condition.unconscious.description'
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},
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dead: {
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id: 'dead',
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name: 'DAGGERHEART.CONFIG.Condition.dead.name',
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icon: 'icons/magic/death/grave-tombstone-glow-teal.webp',
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description: 'DAGGERHEART.CONFIG.Condition.dead.description'
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}
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};
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export const defaultRestOptions = {
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shortRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.name'),
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icon: 'fa-solid fa-bandage',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.description'),
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actions: {
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tendToWounds: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.tendToWounds.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.name'),
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icon: 'fa-regular fa-face-surprise',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.description'),
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actions: {
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clearStress: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.clearStress.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.name'),
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icon: 'fa-solid fa-hammer',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.description'),
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actions: {
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repairArmor: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.repairArmor.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.name'),
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icon: 'fa-solid fa-dumbbell',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.description'),
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actions: {}
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}
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}),
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longRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.name'),
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icon: 'fa-solid fa-bandage',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.description'),
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actions: {
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tendToWounds: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.tendToWounds.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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enabled: true,
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formula: '@system.resources.hitPoints.max'
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}
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}
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}
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]
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}
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}
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}
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.name'),
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icon: 'fa-regular fa-face-surprise',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.description'),
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actions: {
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clearStress: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.clearStress.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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enabled: true,
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formula: '@system.resources.stress.max'
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}
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}
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}
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]
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}
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}
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}
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.name'),
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icon: 'fa-solid fa-hammer',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.description'),
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actions: {
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repairArmor: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.repairArmor.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.armor.id,
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value: {
|
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custom: {
|
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enabled: true,
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formula: '@system.armorScore'
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}
|
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}
|
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}
|
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]
|
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}
|
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}
|
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}
|
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},
|
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.name'),
|
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icon: 'fa-solid fa-dumbbell',
|
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.description'),
|
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actions: {}
|
|
},
|
|
workOnAProject: {
|
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id: 'workOnAProject',
|
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.workOnAProject.name'),
|
|
icon: 'fa-solid fa-diagram-project',
|
|
img: 'icons/skills/social/thumbsup-approval-like.webp',
|
|
description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.workOnAProject.description'),
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actions: {}
|
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}
|
|
})
|
|
};
|
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|
|
export const deathMoves = {
|
|
avoidDeath: {
|
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id: 'avoidDeath',
|
|
name: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.name',
|
|
img: 'icons/magic/time/hourglass-yellow-green.webp',
|
|
icon: 'fa-person-running',
|
|
description: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.description'
|
|
},
|
|
riskItAll: {
|
|
id: 'riskItAll',
|
|
name: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.name',
|
|
img: 'icons/sundries/gaming/dice-pair-white-green.webp',
|
|
icon: 'fa-dice',
|
|
description: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.description'
|
|
},
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|
blazeOfGlory: {
|
|
id: 'blazeOfGlory',
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|
name: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name',
|
|
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
|
|
icon: 'fa-burst',
|
|
description: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'
|
|
}
|
|
};
|
|
|
|
export const tiers = {
|
|
1: {
|
|
id: 1,
|
|
label: 'DAGGERHEART.GENERAL.Tiers.1'
|
|
},
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|
2: {
|
|
id: 2,
|
|
label: 'DAGGERHEART.GENERAL.Tiers.2'
|
|
},
|
|
3: {
|
|
id: 3,
|
|
label: 'DAGGERHEART.GENERAL.Tiers.3'
|
|
},
|
|
4: {
|
|
id: 4,
|
|
label: 'DAGGERHEART.GENERAL.Tiers.4'
|
|
}
|
|
};
|
|
|
|
export const diceTypes = {
|
|
d4: 'd4',
|
|
d6: 'd6',
|
|
d8: 'd8',
|
|
d10: 'd10',
|
|
d12: 'd12',
|
|
d20: 'd20'
|
|
};
|
|
|
|
export const multiplierTypes = {
|
|
prof: 'Proficiency',
|
|
cast: 'Spellcast',
|
|
scale: 'Cost Scaling',
|
|
result: 'Roll Result',
|
|
flat: 'Flat',
|
|
tier: 'Tier'
|
|
};
|
|
|
|
export const diceSetNumbers = {
|
|
prof: 'Proficiency',
|
|
cast: 'Spellcast',
|
|
scale: 'Cost Scaling',
|
|
flat: 'Flat'
|
|
};
|
|
|
|
export const getDiceSoNicePreset = async (type, faces) => {
|
|
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
|
|
if (!system) {
|
|
ui.notifications.error(
|
|
game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
|
|
system: game.dice3d.DiceFactory.systems.get(type.system).name,
|
|
faces: faces
|
|
})
|
|
);
|
|
return;
|
|
}
|
|
|
|
if (system.modelFile && !system.modelLoaded) {
|
|
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
|
|
} else {
|
|
await system.loadTextures();
|
|
}
|
|
|
|
return {
|
|
modelFile: system.modelFile,
|
|
appearance: {
|
|
...system.appearance,
|
|
...type
|
|
}
|
|
};
|
|
};
|
|
|
|
export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
|
|
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
|
|
|
return {
|
|
hope: await getDiceSoNicePreset(diceSoNice.hope, hopeFaces),
|
|
fear: await getDiceSoNicePreset(diceSoNice.fear, fearFaces),
|
|
advantage: await getDiceSoNicePreset(diceSoNice.advantage, advantageFaces),
|
|
disadvantage: await getDiceSoNicePreset(diceSoNice.disadvantage, disadvantageFaces)
|
|
};
|
|
};
|
|
|
|
export const refreshTypes = {
|
|
scene: {
|
|
id: 'session',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.scene'
|
|
},
|
|
session: {
|
|
id: 'session',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.session'
|
|
},
|
|
shortRest: {
|
|
id: 'shortRest',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.shortrest'
|
|
},
|
|
longRest: {
|
|
id: 'longRest',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.longrest'
|
|
}
|
|
};
|
|
|
|
export const abilityCosts = {
|
|
hitPoints: {
|
|
id: 'hitPoints',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
|
|
group: 'Global'
|
|
},
|
|
stress: {
|
|
id: 'stress',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
|
|
group: 'Global'
|
|
},
|
|
hope: {
|
|
id: 'hope',
|
|
label: 'Hope',
|
|
group: 'TYPES.Actor.character'
|
|
},
|
|
armor: {
|
|
id: 'armor',
|
|
label: 'Armor Slot',
|
|
group: 'TYPES.Actor.character'
|
|
},
|
|
fear: {
|
|
id: 'fear',
|
|
label: 'Fear',
|
|
group: 'TYPES.Actor.adversary'
|
|
}
|
|
};
|
|
|
|
export const countdownTypes = {
|
|
spotlight: {
|
|
id: 'spotlight',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.spotlight'
|
|
},
|
|
characterAttack: {
|
|
id: 'characterAttack',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.characterAttack'
|
|
},
|
|
custom: {
|
|
id: 'custom',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.custom'
|
|
}
|
|
};
|
|
export const rollTypes = {
|
|
attack: {
|
|
id: 'attack',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.attack.name'
|
|
},
|
|
spellcast: {
|
|
id: 'spellcast',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name',
|
|
playerOnly: true
|
|
},
|
|
trait: {
|
|
id: 'trait',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.trait.name',
|
|
playerOnly: true
|
|
},
|
|
diceSet: {
|
|
id: 'diceSet',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.diceSet.name'
|
|
}
|
|
};
|
|
|
|
export const fearDisplay = {
|
|
token: { value: 'token', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.token' },
|
|
bar: { value: 'bar', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.bar' },
|
|
hide: { value: 'hide', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.hide' }
|
|
};
|