daggerheart/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json
WBHarry 454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00

67 lines
3.1 KiB
JSON

{
"name": "Ferocity",
"img": "systems/daggerheart/assets/icons/domains/domain-card/bone.png",
"type": "domainCard",
"folder": "Q9rmrfeKqcqBNnWc",
"system": {
"description": "<p class=\"Body-Foundation\">When you cause an adversary to mark 1 or more Hit Points, you can <strong>spend 2 Hope</strong> to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.</p>",
"domain": "bone",
"recallCost": 2,
"level": 2,
"type": "ability",
"actions": {
"2X4CqDTpEQjfSE8r": {
"type": "effect",
"_id": "2X4CqDTpEQjfSE8r",
"systemPath": "actions",
"description": "<p class=\"Body-Foundation\">When you cause an adversary to mark 1 or more Hit Points, you can <strong>spend 2 Hope</strong> to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "hope",
"value": 2,
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Spend Hope",
"img": "icons/skills/melee/maneuver-sword-katana-yellow.webp",
"range": "",
"triggers": [
{
"trigger": "postDamageReduction",
"triggeringActorType": "other",
"command": "/* Check if sufficient hope */\nif (this.actor.system.resources.hope.value < 2) return;\n\n/* Check if hit point damage was dealt */\nconst hpDamage = damageUpdates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);\nif (hpDamage.value < 0) return;\n\n/* Dialog to give player choice */\nconst confirmed = await foundry.applications.api.DialogV2.confirm({\n window: { title: this.item?.name ?? '' },\n content: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityContent', { bonus: hpDamage.value }),\n});\n\nif (!confirmed) return;\n\n/* Create the effect */\nthis.actor.createEmbeddedDocuments('ActiveEffect', [{\n name: this.item.name,\n img: 'icons/skills/melee/maneuver-sword-katana-yellow.webp',\n description: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityEffectDescription', { bonus: hpDamage.value }),\n changes: [{ key: 'system.evasion', mode: 2, value: hpDamage.value }]\n}]);\n\n/* Update hope */\nreturn { updates: [{ \n originActor: this.actor, \n updates: [{\n key: CONFIG.DH.GENERAL.healingTypes.hope.id,\n value: -2,\n total: 2\n }] \n}]}"
}
]
}
},
"attribution": {
"source": "Daggerheart SRD",
"page": 122,
"artist": ""
}
},
"flags": {},
"_id": "jSQsSP61CX4MhSN7",
"sort": 3400000,
"effects": [],
"ownership": {
"default": 0
},
"_key": "!items!jSQsSP61CX4MhSN7"
}