daggerheart/templates/sheets/global/partials/item-resource.hbs
WBHarry 4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00

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Handlebars

{{#if (eq item.system.resource.type 'simple')}}
<div class="item-resource">
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" step="1" />
</div>
{{else}}
<div class="item-resources">
{{#times (rollParsed item.system.resource.max item.parent item numerical=true)}}
{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
<div class="item-dice-resource">
<label>{{ifThen state.value state.value '?'}}</label>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/d" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
</div>
</a>
{{/with}}
{{/times}}
<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
</div>
{{/if}}