mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
197 lines
No EOL
11 KiB
Handlebars
197 lines
No EOL
11 KiB
Handlebars
<li class="inventory-item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" data-action="useItem" {{#if (not noTooltip)}}data-tooltip="{{concat "#item#" item.uuid}}"{{/if}} />
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<div class="item-label-wrapper">
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<div class="item-label {{#unless (and (not isSidebar) (or (eq item.system.resource.type 'simple') item.system.quantity))}}fullWidth{{/unless}}">
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{{#if isCompanion}}
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<a class="item-name" data-action="attackRoll">{{item.name}}</a>
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{{else}}
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<div class="item-name">{{item.name}}</div>
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{{/if}}
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{{#if (eq type 'weapon')}}
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<div class="item-tags">
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{{#if isSidebar}}
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<div class="item-labels">
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}}
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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{{#each item.system.attack.damage.parts.0.type as | type | }}
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{{#with (lookup @root.config.GENERAL.damageTypes type)}}
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<i class="fa-solid {{icon}}"></i>
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{{/with}}
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{{/each}}
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</div>
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</div>
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{{else}}
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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(
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{{#each item.system.attack.damage.parts.0.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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</div>
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{{/if}}
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</div>
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{{/if}}
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{{#if (eq type 'armor')}}
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{{#if isSidebar}}
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<div class="item-labels">
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<div class="label">
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{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}:
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{{item.system.baseScore}}
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</div>
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</div>
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{{else}}
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<div class="item-tags">
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<div class="tag">
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{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}:
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{{item.system.baseScore}}
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</div>
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<div class="tag">
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{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}:
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{{item.system.baseThresholds.major}}
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<span>/</span>
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{{item.system.baseThresholds.severe}}
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{#if (eq type 'domainCard')}}
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{{#if isSidebar}}
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<div class="item-labels">
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}}
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<span> - </span>
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{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}}
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<span> - </span>
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<span class="recall-value">{{item.system.recallCost}}</span>
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<i class="fa-solid fa-bolt"></i>
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</div>
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</div>
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{{else}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}}
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</div>
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<div class="tag">
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<span class="recall-label">{{localize "DAGGERHEART.ITEMS.DomainCard.recallCost"}}: </span>
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<span class="recall-value">{{item.system.recallCost}}</span>
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{#if (eq type 'effect')}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'TYPES.Item.' item.parent.type)}}
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<span>: </span>
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{{item.parent.name}}
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</div>
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<div class="tag">
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{{#if item.duration.duration}}
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{{localize 'DAGGERHEART.EFFECTS.Duration.temporary'}}
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{{else}}
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{{localize 'DAGGERHEART.EFFECTS.Duration.passive'}}
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{{/if}}
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</div>
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{{#each item.statuses as |status|}}
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Condition.' status '.name')}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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{{#if (eq type 'action')}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'DAGGERHEART.ACTIONS.TYPES.' item.type '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.ActionType.' item.actionType)}}
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</div>
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</div>
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{{/if}}
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</div>
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{{#if (and (not isSidebar) (eq item.system.resource.type 'simple'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{#if (and (not isSidebar) item.system.quantity)}}
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<div class="item-resource">
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" />
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</div>
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{{/if}}
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</div>
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{{#unless hideControls}}
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{{#if isActor}}
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<div class="controls">
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{{#if (eq type 'actor')}}
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<a data-action="viewActor" data-potential-adversary="{{categoryAdversary}}" data-adversary="{{item.uuid}}" data-tooltip='{{localize "DAGGERHEART.UI.Tooltip.openActorWorld"}}'>
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<i class="fa-solid fa-globe"></i>
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</a>
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{{/if}}
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{{#if (eq type 'adversary')}}
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<a data-action="viewAdversary" data-potential-adversary="{{categoryAdversary}}" data-adversary="{{item.uuid}}" data-tooltip='{{localize "DAGGERHEART.UI.Tooltip.openActorWorld"}}'>
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<i class="fa-solid fa-globe"></i>
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</a>
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<a data-action='deleteAdversary' data-potential-adversary="{{categoryAdversary}}" data-adversary="{{item.uuid}}" data-tooltip='{{localize "CONTROLS.CommonDelete"}}'>
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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</div>
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{{else}}
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<div class="controls">
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem" data-tooltip="{{#unless item.system.equipped}}{{localize 'DAGGERHEART.UI.Tooltip.equip'}}{{else}}{{localize 'DAGGERHEART.UI.Tooltip.unequip'}}{{/unless}}">
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<i class="fa-solid fa-hands"></i>
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</a>
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{{/if}}
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{{#if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem" data-tooltip="{{#unless item.system.equipped}}{{localize 'DAGGERHEART.UI.Tooltip.equip'}}{{else}}{{localize 'DAGGERHEART.UI.Tooltip.unequip'}}{{/unless}}">
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<i class="fa-solid fa-shield"></i>
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</a>
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{{/if}}
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{{#if (eq type 'domainCard')}}
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{{#unless item.system.inVault}}
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<a data-action="toggleVault" data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.sendToVault'}}">
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<i class="fa-solid fa-arrow-down"></i>
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</a>
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{{else}}
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<a data-action="toggleVault" data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.sendToLoadout'}}">
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<i class="fa-solid fa-arrow-up"></i>
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</a>
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{{/unless}}
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{{/if}}
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<a data-action="toChat" data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.sendToChat'}}"><i class="fa-regular fa-message"></i></a>
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<a data-action="triggerContextMenu" data-tooltip="{{localize 'DAGGERHEART.UI.Tooltip.moreOptions'}}"><i class="fa-solid fa-ellipsis-vertical"></i></a>
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</div>
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{{/if}}
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{{else}}
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<span></span>
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{{/unless}}
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<div class="item-description">{{#unless isSidebar}}{{{item.system.description}}}{{/unless}}</div>
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{{#if (and (not isSidebar) (eq item.system.resource.type 'diceValue'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{#if featureType}}
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<div class="item-buttons">
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{{#each item.system.actions as | action |}}
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<button type="button" data-action="useAction" data-action-id="{{action.id}}">{{action.name}}</button>
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{{/each}}
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</div>
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{{/if}}
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</li> |