mirror of
https://github.com/Foundryborne/daggerheart.git
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* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
10 lines
688 B
JavaScript
10 lines
688 B
JavaScript
export { default as BeastformDialog } from './beastformDialog.mjs';
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export { default as costSelectionDialog } from './costSelectionDialog.mjs';
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export { default as d20RollDialog } from './d20RollDialog.mjs';
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export { default as DamageDialog } from './damageDialog.mjs';
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export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
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export { default as DamageSelectionDialog } from './damageSelectionDialog.mjs';
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export { default as DeathMove } from './deathMove.mjs';
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export { default as Downtime } from './downtime.mjs';
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export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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