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* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
85 lines
2 KiB
Text
Executable file
85 lines
2 KiB
Text
Executable file
@import '../utils/colors.less';
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@import '../utils/fonts.less';
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@import '../utils/mixin.less';
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// Theme handling
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.appTheme({
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background: @dark-blue-90;
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backdrop-filter: blur(8px);
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}, {
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background: url('../assets/parchments/dh-parchment-light.png') no-repeat center;
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});
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body.game:is(.performance-low, .noblur) {
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.themed.theme-dark .application.daggerheart.sheet.dh-style,
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.themed.theme-dark.application.daggerheart.sheet.dh-style,
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&.theme-dark .application.daggerheart {
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&.adversary,
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&.character,
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&.item {
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background: @dark-blue;
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}
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}
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}
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.application.sheet.dh-style {
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border-radius: 10px;
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// Window header styles
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.window-header {
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position: absolute;
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width: 100%;
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height: var(--header-height);
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background: transparent;
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border-bottom: none;
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justify-content: end;
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h1 {
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color: light-dark(@dark-blue, @beige);
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font-family: @font-body;
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}
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button {
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background: light-dark(transparent, @deep-black);
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color: light-dark(@dark-blue, @beige);
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border: 1px solid light-dark(@dark-blue, transparent);
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padding: 0;
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&:hover {
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border-color: light-dark(@dark-blue, @golden);
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color: light-dark(@dark-blue, @golden);
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}
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}
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}
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// Window content transitions
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.window-content {
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padding: 0;
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position: relative;
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min-height: -webkit-fill-available;
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transition: opacity 0.3s ease;
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padding-bottom: 20px;
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.tab {
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padding: 0 10px;
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}
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}
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// Minimized states
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&.minimized .window-content {
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opacity: 0;
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transition-duration: 0.1s;
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}
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&:not(.minimized) {
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.window-title,
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.window-icon {
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display: none;
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opacity: 0;
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transition: opacity 0.3s ease;
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}
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.window-content {
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opacity: 1;
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}
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}
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}
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