daggerheart/module/data/fields/action/effectsField.mjs
WBHarry ff79dd19bf
[Feature] 946 - Damage/Effect ChatMessages (#1089)
* Initial damage message

* Added hover functionality to adversary damage cards

* Added effect message

* enhance chat messages styles

* .

* Fixed promise lockup

* .

* Fixed token path for message

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-10-29 13:56:37 -04:00

131 lines
5 KiB
JavaScript

import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 100;
/** @inheritDoc */
constructor(options = {}, context = {}) {
const element = new fields.SchemaField({
_id: new fields.DocumentIdField(),
onSave: new fields.BooleanField({ initial: false })
});
super(element, options, context);
}
/**
* Apply Effects Action Workflow part.
* Must be called within Action context or similar.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {object[]} [targets=null] Array of targets to override pre-selected ones.
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, targets = null, force = false) {
if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
}
}
/**
* Apply Action Effects to a list of Targets
* Must be called within Action context or similar.
* @param {object[]} targets Array of formatted targets
*/
static async applyEffects(targets) {
if (!this.effects?.length || !targets?.length) return;
let effects = this.effects;
const messageTargets = [];
targets.forEach(async baseToken => {
if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
if (!effects.length) return;
const token = canvas.tokens.get(baseToken.id);
if (!token) return;
messageTargets.push(token.document);
effects.forEach(async e => {
const effect = this.item.effects.get(e._id);
if (!token.actor || !effect) return;
await EffectsField.applyEffect(effect, token.actor);
});
});
if (messageTargets.length === 0) return;
const summaryMessageSettings = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
).summaryMessages;
if (!summaryMessageSettings.effects) return;
const cls = getDocumentClass('ChatMessage');
const msg = {
type: 'systemMessage',
user: game.user.id,
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.effectSummary.title'),
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/effectSummary.hbs',
{
effects: this.effects.map(e => this.item.effects.get(e._id)),
targets: messageTargets
}
)
};
cls.create(msg);
}
/**
* Apply an Effect to a target or enable it if already on it
* @param {object} effect Effect object containing ActiveEffect UUID
* @param {object} actor Actor Document
*/
static async applyEffect(effect, actor) {
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
if (existingEffect) {
return effect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: effect.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/**
* Return the automation setting for execute method for current user role
* @returns {boolean} If execute should be triggered automatically
*/
static getAutomation() {
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
);
}
}