daggerheart/src/packs/environments/environment_Raging_River_t4cdqTfzcqP3H1vJ.json
2025-08-03 14:33:54 +02:00

438 lines
14 KiB
JSON

{
"name": "Raging River",
"img": "icons/svg/mystery-man.svg",
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
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"label": "Beasts",
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"label": "Jagged Knife Bandits",
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}
},
"notes": "",
"difficulty": 10,
"tier": 1,
"description": "<p>A swift-moving river without a bridge crossing, deep enough to sweep away most people.</p>",
"type": "traversal",
"impulses": "Bar crossing, carry away the unready, divide the land"
},
"flags": {},
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"prototypeToken": {
"name": "Raging River",
"displayName": 0,
"actorLink": false,
"width": 1,
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"texture": {
"src": "icons/svg/mystery-man.svg",
"anchorX": 0.5,
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"fit": "contain",
"scaleX": 1,
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"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
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"bar1": {
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},
"bar2": {
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},
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"angle": 360,
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},
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"visionMode": "basic",
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},
"items": [
{
"name": "Dangerous Crossing",
"type": "feature",
"system": {
"description": "<p>Crossing the river requires the party to complete a Progress Countdown (4).</p><section class=\"secret\" id=\"secret-l7tHfgFFOGdvlnll\"><p>A PC who rolls a failure with Fear is immediately targeted by the “Undertow” action without requiring a Fear to be spent on the feature.</p></section><p></p><section id=\"secret-VF0r7nXxQlmuwMpj\" class=\"secret\"><p><em>Have any of the PCs forded rivers like this before? Are any of them afraid of drowning?</em></p></section>",
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"actions": {
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"description": "<p>Crossing the river requires the party to complete a Progress Countdown (4). </p><section id=\"secret-mrmEGWrNJvoobYFZ\" class=\"secret\"><p>A PC who rolls a failure with Fear is immediately targeted by the “Undertow” action without requiring a Fear to be spent on the feature. </p><p><em>Have any of the PCs forded rivers like this before? Are any of them afraid of drowning?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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"max": "",
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"name": "Countdown",
"img": "icons/magic/water/wave-water-blue.webp",
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{
"name": "Undertow",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to catch a PC in the undertow. They must make an Agility Reaction Roll. On a failure, they take <strong>1d6+1</strong> physical damage and are moved a Close distance down the river, becoming Vulnerable until they get out of the river. On a success, they must mark a Stress. </p><section id=\"secret-H6i1kuyHdtq9Eqgw\" class=\"secret\"><p><em>What trinkets and baubles lie along the bottom of the riverbed? Do predators swim these rivers?</em></p></section>",
"resource": null,
"actions": {
"f2e3gbhzD7z8BdCc": {
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"_id": "f2e3gbhzD7z8BdCc",
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"description": "<p><strong>Spend a Fear</strong> to catch a PC in the undertow. They must make an Agility Reaction Roll. On a failure, they take <strong>1d6+1</strong> physical damage and are moved a Close distance down the river, becoming Vulnerable until they get out of the river. On a success, they must mark a Stress.</p><section class=\"secret\" id=\"secret-FmZbu6m2gtachqyE\"><p><em>What trinkets and baubles lie along the bottom of the riverbed? Do predators swim these rivers?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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"key": "fear",
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"flatMultiplier": 1,
"dice": "d6",
"bonus": 1,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
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}
}
}
],
"includeBase": false
},
"target": {
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},
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"onSave": false
}
],
"roll": {
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"dice": "d6",
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},
"useDefault": false
},
"save": {
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"difficulty": null,
"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/magic/water/wave-water-teal.webp",
"range": ""
}
},
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},
"_id": "WsNoSwwtv0r80BMj",
"img": "icons/magic/water/wave-water-teal.webp",
"effects": [
{
"name": "Undertow",
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"origin": "Compendium.daggerheart.environments.Actor.t4cdqTfzcqP3H1vJ.Item.WsNoSwwtv0r80BMj",
"transfer": false,
"_id": "T0ouSQyR8cVpAn79",
"type": "base",
"system": {
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"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [],
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"seconds": null,
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"startRound": null,
"startTurn": null
},
"description": "<p><em>Vulnerable</em> until you get out of the river.</p>",
"tint": "#ffffff",
"statuses": [
"vulnerable"
],
"sort": 0,
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"folder": null,
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"_key": "!actors.items!t4cdqTfzcqP3H1vJ.WsNoSwwtv0r80BMj"
},
{
"name": "Patient Hunter",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0]{Glass Snake} within Close range of a chosen PC. The Snake appears in or near the river and immediately takes the spotlight to use their “Spinning Serpent” action.</p><section class=\"secret\" id=\"secret-F8zsJQg3xWOPpH5v\"><p><em>What treasures does the beast have in their burrow? What travelers have already fallen victim to this predator?</em></p></section>",
"resource": null,
"actions": {
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"_id": "Mnp0Yzc7EPVXm8So",
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"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0]{Glass Snake} within Close range of a chosen PC. The Snake appears in or near the river and immediately takes the spotlight to use their “Spinning Serpent” action.</p><section class=\"secret\" id=\"secret-YIc1Y8jgJKanim7f\"><p><em>What treasures does the beast have in their burrow? What travelers have already fallen victim to this predator?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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{
"scalable": false,
"key": "fear",
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}
],
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"effects": [],
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},
"name": "Spend Fear",
"img": "icons/creatures/reptiles/snake-fangs-bite-green-yellow.webp",
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