daggerheart/module/applications/ui/chatLog.mjs
WBHarry 2c4d3bd4a3
[Feature] Armor/Weapon Compendiums (#459)
* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
2025-07-30 15:33:00 +02:00

307 lines
13 KiB
JavaScript

import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
super(options);
this.targetTemplate = {
activeLayer: undefined,
document: undefined,
object: undefined,
minimizedSheets: [],
config: undefined,
targets: undefined
};
this.setupHooks();
}
addChatListeners = async (app, html, data) => {
html.querySelectorAll('.duality-action-damage').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
);
html.querySelectorAll('.target-save-container').forEach(element =>
element.addEventListener('click', event => this.onRollSave(event, data.message))
);
html.querySelectorAll('.roll-all-save-button').forEach(element =>
element.addEventListener('click', event => this.onRollAllSave(event, data.message))
);
html.querySelectorAll('.duality-action-effect').forEach(element =>
element.addEventListener('click', event => this.onApplyEffect(event, data.message))
);
html.querySelectorAll('.target-container').forEach(element => {
element.addEventListener('mouseenter', this.hoverTarget);
element.addEventListener('mouseleave', this.unhoverTarget);
element.addEventListener('click', this.clickTarget);
});
html.querySelectorAll('.button-target-selection').forEach(element => {
element.addEventListener('click', event => this.onTargetSelection(event, data.message));
});
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', event => this.onDamage(event, data.message))
);
html.querySelectorAll('.healing-button').forEach(element =>
element.addEventListener('click', event => this.onHealing(event, data.message))
);
html.querySelectorAll('.target-indicator').forEach(element =>
element.addEventListener('click', this.onToggleTargets)
);
html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', event => this.abilityUseButton(event, data.message))
);
html.querySelectorAll('.action-use-button').forEach(element =>
element.addEventListener('click', event => this.actionUseButton(event, data.message))
);
html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(event, data.message))
);
};
setupHooks() {
Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
}
close(options) {
Hooks.off('renderChatMessageHTML', this.addChatListeners);
super.close(options);
}
async getActor(uuid) {
return await foundry.utils.fromUuid(uuid);
}
getAction(actor, itemId, actionId) {
const item = actor.items.get(itemId),
action =
actor.system.attack?._id === actionId
? actor.system.attack
: item.system.attack?._id === actionId
? item.system.attack
: item?.system?.actions?.get(actionId);
return action;
}
async onRollDamage(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor);
if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.rollDamage) return;
await action.rollDamage(event, message);
}
}
async onRollSave(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor),
tokenId = event.target.closest('[data-token]')?.dataset.token,
token = game.canvas.tokens.get(tokenId);
if (!token?.actor || !token.isOwner) return true;
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.hasSave) return;
action.rollSave(token.actor, event, message).then(result =>
emitAsGM(
GMUpdateEvent.UpdateSaveMessage,
action.updateSaveMessage.bind(action, result, message, token.id),
{
action: action.uuid,
message: message._id,
token: token.id,
result
}
)
);
}
}
async onRollAllSave(event, message) {
event.stopPropagation();
if (!game.user.isGM) return;
const targets = event.target.parentElement.querySelectorAll(
'.target-section > [data-token] .target-save-container'
);
const actor = await this.getActor(message.system.source.actor),
action = this.getAction(actor, message.system.source.item, message.system.source.action);
targets.forEach(async el => {
const tokenId = el.closest('[data-token]')?.dataset.token,
token = game.canvas.tokens.get(tokenId);
if (!token.actor) return;
if (game.user === token.actor.owner) el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
else {
token.actor.owner
.query('reactionRoll', {
actionId: action.uuid,
actorId: token.actor.uuid,
event,
message
})
.then(result => action.updateSaveMessage(result, message, token.id));
}
});
}
async onApplyEffect(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.applyEffects) return;
const { isHit, targets } = this.getTargetList(event, message);
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
await action.applyEffects(event, message, targets);
}
}
onTargetSelection(event, message) {
event.stopPropagation();
const targetSelection = Boolean(event.target.dataset.targetHit),
msg = ui.chat.collection.get(message._id);
if (msg.system.targetSelection === targetSelection) return;
if (targetSelection !== true && !Array.from(game.user.targets).length)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
msg.system.targetSelection = targetSelection;
msg.system.prepareDerivedData();
ui.chat.updateMessage(msg);
}
getTargetList(event, message) {
const targetSelection = event.target
.closest('.message-content')
.querySelector('.button-target-selection.target-selected'),
isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
return {
isHit,
targets: isHit
? message.system.targets
.filter(t => t.hit === true)
.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId))
: Array.from(game.user.targets)
};
}
hoverTarget(event) {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
}
unhoverTarget(event) {
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token?.controlled) token._onHoverOut(event);
}
clickTarget(event) {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist'));
return;
}
game.canvas.pan(token);
}
async onDamage(event, message) {
event.stopPropagation();
const { isHit, targets } = this.getTargetList(event, message);
if (message.system.onSave && isHit) {
const pendingingSaves = message.system.targets.filter(
target => target.hit && target.saved.success === null
);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
});
if (!confirm) return;
}
}
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damages = foundry.utils.deepClone(message.system.damage?.roll ?? message.system.roll);
if (
message.system.onSave &&
message.system.targets.find(t => t.id === target.id)?.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1;
Object.entries(damages).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
if (message.system.hasHealing) target.actor.takeHealing(damages);
else target.actor.takeDamage(damages);
}
}
/**
* Toggle visibility of target containers.
* @param {MouseEvent} event
*/
onToggleTargets(event) {
event.stopPropagation();
event.currentTarget.parentElement
?.querySelectorAll('.target-container')
.forEach(el => el.classList.toggle('hidden'));
}
async abilityUseButton(event, message) {
event.stopPropagation();
const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
const actor = game.actors.get(message.system.source.actor);
await actor.use(action);
}
async actionUseButton(event, message) {
const { moveIndex, actionIndex } = event.currentTarget.dataset;
const parent = await foundry.utils.fromUuid(message.system.actor);
const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls(
{ ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) },
{ parent: parent.system }
);
action.use(event);
}
async rerollEvent(event, message) {
event.stopPropagation();
if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle')
},
content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText')
});
if (!confirmed) return;
}
const target = event.target.closest('button[data-die-index]');
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass =
game.system.api.dice[
message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
];
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
await game.messages.get(message._id).update({
'system.roll': newRoll,
'rolls': [parsedRoll]
});
}
}